#Animation help!!!
4 messages in this thread
The camera apparently "flips" when you attempt to circle the object by going
straight over it on the Y axis. It's as though the camera tries to maintain an
"UP" position based upon the initial TARGET LOCATION.
I've only had this occur when I've tried to circle an object on the Y axis so I
got around the problem (if you'll excuse the terrible pun), by turning the
object on it's side, turning the camera on it's side (so that the object
appears right-side up) and circling the object on the X axis.
Hope that helps.
I think the problem you experienced when the camera "flipped" is due to the
camera being in a position where the software can't calculate a single
orientation but there's an infinite amount of orientations that would
apply….this is called a "singular" point. Imagine that you have a camera
right on top of an object and looking at a point straight below it. The UP
vector can be pointing in an infinite amount of directions and the camera is
STILL in the same spot looking at the same point.
The best way to solve it is what you did. Approach the animation from another
perspective, i.e., turning the objects or the scene on it's side, anithing the
eliminates multilple solutions or ambiguity for the software.
Alfonso
Thanks for taking the time to comment. I've only just started dabbling with 3D
graphics, and though I'm enjoying it there's obviously alot to learn.
Preston
Preston:
That sounds like a good approach but If I rotate my objects I'm doomed (way to
many objects) but maybe that little axis switch in the options/preferrences
menu would help. Thanks for the idea.
joel*