CompuServe Thread

#Simply 3D features

9 messages in this thread
#2146From: John L. MulvihillNov 30, 1994 11:47 AM
As a neophyte to 3D, I find your introductory package, Simply 3D, very exciting and powerful. So powerful, in fact, that I wonder why I should upgrade to Visual Reality. (My work is mostly print-based: brochures, logos, magazine production). I know VR is made up of five packages. But if I use PhotoShop 3.0, doesn't that make Visual Image redundant? I use PowePoint and Q-Media multimedia presentation programs, so that seems to make Visual Player unnecessary. Visual Font, Rednerize Live, and Renderize Live are already represented in Simply 3D. Which leaves Visual Model. One thing Simply 3D apparently doesn't let me do is create spheres from imported Corel circles. (They end up as Oreo cookie-type objects.) I know VR will let me output at high resolution, something Simply 3D won't. Am I missing other benefits of VR that are important to print-based production? If so, I'd be grateful if you'd briefly make a list of these benefits. And finally, is it true I can't get a shere out of Simply 3D? Thanks in advance, John Mulvihill Vancouver, BC
#2153From: Nick Josephs [VISSOFT]Nov 30, 1994 7:35 PM
Hi John: The Visual Reality version of Renderize Live allows for hi-res rendering, as you already know. It also loads 3D geometry files from DXF, OBJ and STL, making it compatible with most 3D modeling applications. Perhaps most importantly, the VR version of Renderize Live supports bump mapping to give surfaces topography, and environmental reflection maps for true reflections. These are the main differences between Renderize LIve and Renderize Live EZ, whcih is shipped with Simply 3D. Visual Model is a nice 3D modeler in that you don't have to have a CAD or drafting background to create 3D objects. It wouldn't be the best product to use to model the Taj Mahal, but it, Like Renderize, offers an easy path from the 2D world into the 3D universe. It generates 2D and 3D primitives, and allows you to use extrusion, surface of revolution, path extrusion, Boolean operations, etc. to generate complex 3D shapes without complex modeling. Visual Image and Photoshop do overlap, but they're somewhat different in that Photoshop is designed toward print output, whereas Visual Image is a bitmap editing and collaging program. And yes, finally, it's true that you can't get a shpere out of Corel, only an Oreo. However, you can steal a sphere from our tutorials. Go to the ..\TUTOR\TUTOR6 directory and use File, Load Object to load 1BALL.GED. Hope this info proves useful! Best regard, Nick Josephs Visual Software
#2268From: John L. MulvihillDec 6, 1994 3:19 PM
Thanks for the information. Yes, it is useful. Using SImply 3D I've come up against an animation problem. My client wants the camera stationary while three objects move independently in the foreground. This raises the question of whether VR or Simply 3D are capable of object-based, as well as camera-based, animation. The promo material on VR seems to indicate that its animation is camera-based only. To me, this seems to be a serious limitation. Am I missing something here? Thanks again in advance, John Muilvihill, Vancouver
#2732From: Ryan S. ChiversDec 30, 1994 10:11 PM
I also have simply 3D and am going through the tutorials. I find it quite hard to believe that you can not animate objects in either of the packages, is this true? Thanks, Ryan Chivers
#2802From: Nick Josephs [VISSOFT]Jan 3, 1995 2:06 PM
We currently do not support object animation. Visual Reality v2.0, tentatively scheduled for release in the 2nd Qtr, will support complete object animation. However, don't look for object animation in the $59 Simply 3D product any time soon. Best regards, Nick Josephs Visaul Software
#2813From: Ryan S. ChiversJan 3, 1995 8:52 PM
My initial question regarding object animation might have seemed a bit negative but that was not the intent at all. I love simply 3-D! Its the first 3-D package that I have really jumped into… The interface is very intuative and easy to learn, I breazed through the well written tutorials in a few days and am on my way to creating some truly breath-taking stills and Anims. I cant believe all of the tools at my disposal for a mere 50.00….. I am considering visual reality…. I just have one question….. With the amount of detail that it incorperates, will I need a Silicon Graphics Workstation to use it, or will my DX66 or Pentium do the trick? 😉
#2827From: Nick Josephs [VISSOFT]Jan 4, 1995 10:37 AM
Hi Ryan: Yeah, a '486DX 66 will do just fine, and of course a Pentium will smoke (if it can divide!). The biggest performance issues really have more to do with the amount of RAM you have. 8MB RAM is sufficient even for running Visual Reality (becasue you can always bump up the swap file if necessary), 16MB will make a noticable improvement in perfromance. Nick Josephs Visual Software
#2842From: Ryan S. ChiversJan 4, 1995 6:47 PM
I have a question, when doing camera animation with simply 3-D, does the background (if there is one) stay in a fixed background position or is it treated like a big sqare polygon?
#2908From: Nick Josephs [VISSOFT]Jan 6, 1995 12:32 PM
The background always stays directly in front of the camera, ie, you can't pan over the background. The trick for a panning background: create a cylinder who's normals face inward, and place this object around the scene. Map your background image to the inside of the cylinder. Enjoy. Nick Josephs Visual Software