CompuServe Thread

#IK-Follow/Interactive ?

15 messages in this thread
#151327From: David R. WestFeb 6, 1995 3:22 PM
I'm just starting a project involving an animated character. The character is a robot but is supposed to move like a human. I'm wondering what people's opinions are concerning doing the movements via follow objects or the interactive mode in the IK module. What do you think? David West
#151335From: Jonas Ruikis [ADESK]Feb 6, 1995 4:12 PM
Hi David, << I'm wondering what people's opinions are concerning doing the movements via follow objects or the interactive mode in the IK module. What do you think? >> I'm personally attached to follow objects because I want IK to respect all of my joint parameters through all keyframes. Using interactive mode, I'm only guarenteed that the joint parameters are respected at the keyframe in interactive mode and not through all of the keyframes. The in between frames will just interpolate. To me this is very important. If you'd like to see my use of follow objects, please download flip.zip from the meshes section of the lib. jonas[adesk]
#151693From: David RhotenFeb 8, 1995 11:16 AM
>>I'm personally attached to follow objects because I want IK to respect >>all of my joint parameters through all keyframes. AHA! I knew it! Jonas is ACTUALLY a 3DS-generated interface for some sophisticated AI software that the Yosts are developing! <g>! Dave
#151698From: Jonas Ruikis [ADESK]Feb 8, 1995 11:30 AM
:-).. << for some sophisticated AI software that the Yosts are developing!..>> I wish! I keep putting 3d text books under my pillows at night to absorb *the world of 3d* through osmosis. It's not working too well and my wife says the pillow's lumpy..:-) jonas[adesk]
#151756From: Paul Sanford [LVL5]Feb 8, 1995 2:48 PM
DR>> AHA! I knew it! Jonas is ACTUALLY a 3DS-generated interface for some sophisticated AI software that the Yosts are developing! <g>! << ROFL! JR>> I keep putting 3d text books under my pillows at night to absorb *the world of 3d* through osmosis. It's not working too well and my wife says the pillow's lumpy..:-) << "My wife" = IK_WOMAN. She's made of metal, why would she complain? <g> Paul S.
#151768From: Jonas Ruikis [ADESK]Feb 8, 1995 3:25 PM
Hi Paul, << She's made of metal.. >> Only when she's upset at me <g> ..
#151347From: Yost GroupFeb 6, 1995 4:57 PM
In addition to what Jonas said, I'll add that the IK system was designed to be used with follow objects if you want control over exactly what's going on, and if you want the objects to interact with the rest of the scene. I recommend that you study Jonas' diver sequence and spend some time with all the examples, learning the follow-object technique. – G
#151390From: David R. WestFeb 6, 1995 8:29 PM
Thank you both for your opinions. I've seen the diver flip and it is impressive. The only thing that I questioned was whether on not interactive mode could give a more intuitive feel. I was not aware however of Jonas' point about how the key frames are interpolated. Thanks, David
#151395From: Jonas Ruikis [ADESK]Feb 6, 1995 9:01 PM
Hi David, << The only thing that I questioned was whether on not interactive mode could give a more intuitive feel. >> The animator will never be replaced. IK is a tool for the creation of many exact keyframes per your spec. (the follow object). Now it's up to the animator to imbue feeling to the motion. Ana (krazy images) *immediately* pointed out the lack of feeling in the dive to me<g>, but my intent was to show what a quick IK solution looked like and for it to be a small tutorial on two seperate approaches to using IK effectively. Thanks for spending time looking at it. jonas[adesk]
#151405From: Yost GroupFeb 6, 1995 10:23 PM
Character animation is not as intuitive as you might think. For some good background re this, you might want to read through "The Illusion of Life" by Thomas & Johnston, re the core Disney animation methods. The follow object technique forces you to use the same precision that the masters used to lay out the motion for each of the character's moving parts. – G
#151450From: David R. WestFeb 7, 1995 8:32 AM
Gary, Believe it or not my copy of "Illusion of Life" is dog-eared. I guess my point is that for those of us who got into computer animation as a way of trying to find a very personal form of expression, we are always looking for a way to get our hands on and 'playing' with our subjects. That is what Interactive Mode seems closer to. As for my project at hand, I think that Follow Objects will do a job that my clients will be very pleased with. David
#151464From: Yost GroupFeb 7, 1995 9:46 AM
I'm glad to hear that your copy has dog ears on it! <g> You're right in that the interactive mode is for giving you an intuitive way of understanding how your model is linked (but that's about it). Have fun with the project. – G
#151747From: Grahame NaylorFeb 8, 1995 2:22 PM
Dog ears ?! surely that should be mouse ears? Eeeek Grahame and don't call me surely
#151539From: Ian ChristieFeb 7, 1995 5:16 PM
Gary, Pardon me for butting in, but I've been looking for that book. Who publishes it? Ian.
#151596From: Yost GroupFeb 7, 1995 11:16 PM
Abbeville Press. – G