#NetworkRend/ParellelProc
5 messages in this thread
John,
>>One plus [Rayman] does have is that it can split up a rendering of a picture
over a network (like Renderman, I guess)<<
If Imagine is reworked for Win95, or Win32 (whatever the heck that is, I need
some clarification on this stuff) would these operating systems support network
rendering more easily, as well as parellel processing, and Dual P5s?
-Tim
(P.S. See my reply to your other comments in the <Shadow> message thread.)
>>support network rendering more easily, as well as parellel processing, and
Dual P5s?
I think the primary support will need to to be in the program first; if Imagine
doesn't support networked rendering or the others, it won't be able to take
advantage of the extra machines on a network or multiple processors (I think).
As to networking on Win 9ty something, setting it up on the office network
seemed fairly simple (not running it on any of my machines, but I can still
talk to the others through WFW).
John Stetzer
JWS
>> As to networking on Win 9ty something, setting it up on the office network
seemed fairly simple<<
John,
Are you implying that you already have Win95? If so how is this possible?
I still don't know what Win32 is.
-Tim (Confused about OS's)
>>already have Win95
No, what we have is the beta of it.
>>I still don't know what Win32 is.
I believe it's just something that allows Windows to operate at 32 as opposed
to 16 bits. Stephen Paul would be able to better answer this question.
John Stetzer
JWS
Win 32 is the 32bit API (application programming interface) used by the MS
32bit operating systems (NT, 95). Win32s is an API which allows WIN32
applications to make 32bit calls to Windows 3.1. It adds whats called a
"thunking" layer between the 32bit app and the 16 OS. This allows some
applications written for the 32 bit operating systems to run on standard
Windows. It does not give you the same performance nor does it implement all
of the features but it is nice to have.
Joe C.