Time Scaling
6 messages in this thread
Is there a way to scale the timing on a single object or set of objects in
the Keyframer? I've used the time scale command for the whole file or part of
the whole file, but haven't been able to use it on individual objects, unless I
take the objects to be scaled, save them off in a temporary file, scale them
there, then merge them back in to the original file. Thanks.
(I'm sure there's a tutorial that does this, right? ;->)
What if you removed everything but the object in question, scaled the
time, saved under a _different filename_, load the original file,
delete the object in question, then merge your time-scaled object
from the second file?
Was that too condensed?
— James — Choreo Motion —
Yeah, that's what I've been doing. I'll save the object(s) in a
separate file, modify them the way I want, then merge them back into
the original file. This works, it's just a little roundabout.
Yep. In fact, time-scaling individual objects would be a handy feature for the
Track Info box. Maybe we should make it a wishlist item . . .
— James E. Coulter — Choreo Motion —
<< ..wish… >>
got it.
The man doesn't miss a beat!
— James — Choreo Motion —