#Scripting tutorial
8 messages in this thread
I just wanted to put in a plug for Nancy Fulton's "Release 4 Supplement to 3D
STUDIO Applied". This $15 book (w/disk) contains three concise, excellent
chapters which introduce scripting with Keyscript. The tutorials are
practically motivated, introducing simple (but VERY useful) physics
(attraction, explosion,gravity, fireworks) and using Keyscript for data import.
The supplement also has good supplementary tutorials on doing useful things
with IK and match perspective.
If you're interested in a quick start in scripting, I think you'll find that
this book is the ticket.
Available from Advanstar Communications. 800/598-6008.
Cool! I didn't know that Nancy's book went that far into the scripting system.
Way to go, Nancy!
– G
Martin,
Have you seen Inside 3DS R4? I browsed it in the bookstore yesterday and found
it rather limited in its discussion of the R4 features. Sounds Nancy's R4 book
is a better choice.
Correct?
Mei-Tien
Hi Mei-Tien,
<< I browsed it in the bookstore yesterday and found it rather limited in its
discussion of the R4 features……. and …. The tutorials are practically
motivated, introducing simple (but VERY useful) physics (attraction,
explosion,gravity, fireworks) and using Keyscript for data import. >>
Well, I was responsible for several of the script examples in "Inside 3DS 4" so
I can only address that part of the book's contents.
I'm looking forward to Nancy's physics examples too.
The scripts I was involved in, upon your review of the Keyscript section,
focus' on creating advanced dialogs and custom interaction with the dialog,
creating a valid rotation key for many objects based on relationships of scene
geometry (planar objects staying perpendicular to a moving camera), and
exposing the relationships of the local/world coordinate systems of (Slice)
objects linked to a hierarchy and through analysis/modification of the
hierarchy as well as the angles between the linked objects and taking into
account their transformation matrices for local/world coordinates create scale
keys and position keys fo create controlable bulges of Skined objects.
These 2 books sound complimentary to me. I want physics in my scene as well as
complex dialogs to control/represent the effect as well as an understanding of
transformation matrices, nested hierarchies and the ability to create valid
rotation keys…Both will be beneficial to the script aficionado.
jonas[adesk]
Jonas,
>> These 2 books sound complimentary to me. I want physics in my scene as well
as complex dialogs to control/represent the effect as well as an understanding
of transformation matrices, nested hierarchies and the ability to create valid
rotation keys…Both will be beneficial to the script aficionado.
I agree (I have both). There are many books out there on Physics and related
subjects. However, the user interface and indepth understanding of 3ds
matrices and hierachies are the real power of the programming. Thanks for the
foresight Jonas.
Thanks Byron..:-)
>> Have you seen Inside 3DS R4? I browsed it in the bookstore yesterday
>> and found it rather limited in its discussion of the R4 features.
>> Sounds Nancy's R4 book is a better choice. Correct?
I'm not familiar with Inside 3DS R4, nor, I must confess, with very
many of the other books available for 3DS. (I've been using the
software for a very long time, see?) I did acquire the Release 4
Supplement specifically because of my inherent interest in Keyscript.
You will not find in this Supplement an introduction to 3D Studio, or
much discussion of the core software whatsoever. The Supplement just
covers the inverse kinematics module, Keyscript, and techniques for
matching perspective. On the plus side, it's really cheap, very
concise (i.e. quick to complete), and well written.
Martin,
Thanks a lot! It is a good input for me.
Mei-Tien