#Skinning
11 messages in this thread
I am trying to skin (using Disk #6) a torso with muscles. I am not sure if my
object is too big or what, but after using Boolean to attach the muscles to the
torso, I try to SLICE the whole object so that I have more than 2 cross
sections. But when I try to raise the amount of sections, it redraws the image
in the window, then redraws it again apparently going back to its original
value of 2. What am I doing wrong. Is there a better way to make muscles
appear seamless on an object without purchasing Metaballs?
Thanks.
-James Franssen
James, you can only Slice objects that have come straight out of the lofter.
It sounds like you're doing a boolean and THEN attempting to slice, which is a
no-no. It sounds like you might also want to look at using a bones-based
deformation system for this job.
– G
>> It sounds like you might also want to look at using a bones-based
deformation system for this job. <<
Are you suggesting that I use the "smooth" option in Bones Pro? I've tried
that. I still get a huge amount of seam connects. Is there something else in
Bones that I should know about? Thanks.
-James Franssen
Now you've got me confused. Are you using bones or skin?
– G
>> Now you've got me confused. Are you using bones or skin? <<
I've tried both, seperately.
-James Franssen
So, have I answered your question about why Slice isn't slicing up your
boolean'd model?
– G
>> So, have I answered your question about why Slice isn't slicing up your
boolean'd model? <<
Yes. Now, how do I create a muscular torso without seams?
This was my initial inquiry, in a round-about way. By explaining that I have
tried two methods I was hoping someone could suggest another method, one that
works. Thanks.
-James Franssen
You may be having a problem with smooth groups. Try running 3dS's
object/auto-smooth at 180 degrees. Ian.
>> You may be having a problem with smooth groups. Try running 3dS's
object/auto-smooth at 180 degrees. Ian. <<
Thanks Ian, I'll give this a try.
-James Franssen
James, Have you tried using displace to form the muscles on your torso? This
would allow you to then use skin. I'm not sure whether or not slice would still
work after you use displace. You could try it. Otherwise like Gary suggested
Bones Pro would be just the ticket. I just got my copy a few days ago and love
it so far. Very powerful package indeed.
DM
James,
there's several approaches you could take:
1) with skin you loft a torso with enough CV's (control vertices) to show
musculature. There'd be a fair amount of vertex tweaking to be done in the 3d
editor before it looked right. No booleans allowed.
2) with skin you'd use the method I used of augmenting a fairly simply torso
with a complex bump map. (see 3d Studio Special Effects by NRP for my example)
3) you could use displace with a complex displace map (showing all the muscular
groups) on a dense torso mesh.
4) you could do what you originally started doing which was booleaning muscles
to a torso and use bonesPRO for animation purposes. I imagine this would
involve a HUGE amount of cleanup, since the boolean edges don't always smooth
well. By cleanup I mean vertex moves and welds, edge divides and rotates etc.