CompuServe Thread

#Face Hygger!!

6 messages in this thread
#153419From: Dan O'LearyFeb 15, 1995 8:27 PM
>> I found your face hugger images SUPERB. Are they part of a bigger >> project ? Gotta give a big "ditto" on that one… great work. Make it move! – Dan / n-Space, Inc.
#153439From: Kyle J. McKisicFeb 15, 1995 9:54 PM
Dan, <<big "ditto">> thanks! I impressed my self a bit too. 🙂 << Make it move!>> already in the works, I'm making an egg right now, and will be animating very soon. -Kyle
#153527From: Dan O'LearyFeb 16, 1995 8:32 AM
>> already in the works, I'm making an egg right now, and will be animating very soon. << Be sure to post it when you are done… I'll be looking forward to it. What did you use to make it? – Dan / n-Space, Inc.
#153538From: Kyle J. McKisicFeb 16, 1995 9:51 AM
Dan, <<post it>> i will <<What did you use to make it?>> I created it with the following IPAS routines: Metaryes Metaballs, Bones Pro, Smooth, SeeZ, Optimize, Displace, Dents2, and Noise2. I also created a 2K resolution bup map for it. -Kyle
#153678From: Harley HugginsFeb 16, 1995 8:51 PM
Kyle, Great image! I've always wanted to do some of the Alien stuff for fun. What is SeeZ? HH
#153707From: Kyle J. McKisicFeb 16, 1995 10:33 PM
Harley, thanks for your compliment! <<What is SeeZ?>> SeeZ is an .ipx routine that Tom Hudson wrote and is available here in the asoft forum. If you put it in your Video Post queue, It will calculate an 8-bit grayscale image based on the zbuffer of your scene – where geometry that is closest to your camera, is rendered white, and areas that have nothing or geometry that is furthest away from your camera, is rendered black. Everything else is some shade of gray. I did this to get an image that I used as a basis for the bump map I created. It worked very nicely. -Kyle