#VLAB-M Chit Chat
6 messages in this thread
Ed,
>How did the playback go?
Wonderfully! Until VLab-M I was limited to about 200-250 frames (using DCTV)
for anims I could play from memory. Now there are no limits! And of course
there is the added benifit of a rock solid 30fps playback regardless of the
scene's complexity. Add to that the ability to layer on CD quality sound and
I'm having one H*ll of a good time with this! 🙂 The only thing I have not yet
tryed is field rendering. But I'll get to it!
…Warp Engine Engaged…
-Paul-
Paul;
Is there any similarity in function of VLab-M to either the Video Toaster
or OpalVision (with the not-forthcoming video processor)? In addition to
creating anims, can one do "video processing"? Must one use the Retina
board with it or can one use another graphics card such as PicassoII?
Sorry if my questions are a bit stupid but I haven't really been keeping
up with the info on this system.
Thanks;
Hank
Hank,
The VLM system is made up of two boards: the V-Lab motion board which handles
the video and the Toccata board which handles the audio. You can buy them
separately or in a bundle for about $1800.
The VLM system will:
Digitize video in real time converting to to a stream of JPEG images stored
on a hard drive.
Edit the video clips you've recorded to the HD
Assemble these clips on a time line and add special effect transitions
Add some simple titling
Play back the recorded & edited video
With the Toccata board full CD quality stereo sound is included in the above.
You do not need a graphics card since the V-LAB motion card has both composit
and Y/C video in and out. In fact you don't need a TBC either! 🙂
…Warp Engine Engaged…
-Paul-
Thanks for the response, Paul.
Is the titling capability very limited? Would there be any incompatibility
with a PicassoII card?
Hank
Hank,
>Is the titling capability very limited?
Well yes and no. There is an "easy" titling requestor that will read a text
file and throw up titles in Times Bold and scroll them. Then there is the
"hard" mode where you have to write a script which specifies the font, text,
position, and movement of the titles. In theory you could, by using the
scripting language and the time line effects, create any kind if title you
could imagine. BUT in reality who would want to spend three days setting up and
debugging a title sequence. I guess the bottom line is the the power of a very
good CG engine is already there, but the interface does not yet exist to allow
the non programming user to access it.
>Would there be any incompatibility with a PicassoII card?
Sorry I don't know.
…Warp Engine Engaged…
-Paul-
Thanks for the info, Paul.
Hank