CompuServe Thread

#YG/NT deep background

57 messages in this thread
#154237From: Yost GroupFeb 19, 1995 10:39 AM
Due to some wild rumors and speculation about our motivations for moving to NT, I just thought that I'd give you another piece of information about the Yost Group's history regarding this decision. Two years ago, I was talking to a friend of mine at Wavefront, Dr. Don Brittain (their VP of Technology & Development from 1985->) about future operating systems. Don and I were "trade show buddies" and since Don was a big 3DS fan (and one of the few folks interested in PC's at Wavefront) we had a lot in common. In this particular conversation, Don told me that he was planning on leaving Wavefront because they weren't interested in porting their Advanced Visualizer over to NT. He told me that he'd done a very thorough technical analysis of NT's system services and architecture, and felt that it would be a BETTER platform than Unix for what Wavefront wanted to do in the future. Upper management, however, decided that they didn't want to get involved in the PC market in any way, shape or form. At this point, our conversation got pretty interesting, because I was also looking at different operating systems. It was October 1992, and I was EXTREMELY frustrated with DOS, Phar Lap, etc. I shared this with Don, and we began a running dialog over the next few months about all of the issues relating to doing 3D software development on various operating systems. Eventually, in December, we decided that it would be a good idea for him to fly up to San Francisco for a meeting with my group about whether or not he'd be up for jumping ship from Wavefront to the Yost Group. He came up here in the first week of January, and we all hit it off right away. His 7 years of experience running the Wavefront development group gave him an overview of the highly-complex system architecture that we needed, and we made him an offer to come in as a full partner in the Yost Group that week. Don accepted the offer and started life anew with the Yost Group on February 1, 1993. He spent all of 1993 doing prototypes and OS research, and every single thing we discovered along the way made us even MORE enthusiastic about NT. I normally wouldn't be sharing all of this history with you, but there are a couple of disgruntled folks on the forum who think that we were somehow Shanghai'd to develop for NT. NOT TRUE. This was a very big decision for us, and we went into it carefully and deliberately. I'm more excited about the possibilities for what we can do under NT than I EVER was about DOS, and if you're into 3DS, you've got a lot to look forward to over the next five years. – G
#154254From: John EllisFeb 19, 1995 1:26 PM
Gary, The whole Video/Graphics/Communications/Network community seems to agree with your decision. All the developers agree that NT is the most stable operating system available. I don't fully understand all this misaprehension, but it certainly is the right move at the right time, and in this crazy market, being right on the money, time after time, is really a feat which most 3DS'ers appreciate. The fact that you had the foresight two years ago, makes it all that more impressive, and your partner Don, must be grinning from ear to ear about SGI's recent acquisition. What a maelstrom that must be. <G> Thanks as always for your good efforts, I know I speak for the majority when I say we're all looking forward to 3DS R5, running on a "real" OS! Its going to allow for capabilities that have until recently been only a distant dream. Regards, John
#154269From: Aaron W. OstlerFeb 19, 1995 5:21 PM
And NT is not just for PC's anymore. (Sounds kinda like an OJ commercial, but I've had more than enough of anything that sounds even remotely like everyone's favorite ex-football star). One of the foundations of the NT operating system is that anything that is developed for NT will run on any NT platform without developer modification. Which means that you can run 3DS NT on your favorite PC as well as the new series of DEC Alphas, and who knows what else in the future. I'm excited! Aaron
#154282From: John EllisFeb 19, 1995 6:53 PM
>> One of the foundations of the NT operating system is that anything that is developed for NT will run on any NT platform without developer modification. << That's a fact Jack, Don't need to be coy Roy, Jus get yo' self NT! John
#154332From: John SchmidtFeb 20, 1995 12:20 AM
Aaron, >> One of the foundations of the NT operating system is that anything that is developed for NT will run on any NT platform without developer modification. Are you *sure* about this? I've heard they have to be at least recompiled to run under different chip architectures. John
#154347From: John EllisFeb 20, 1995 3:01 AM
>> Are you sure about this. << Read the complexities of the previous thread on recompiling. Click of a button. John
#154363From: David GouldFeb 20, 1995 9:21 AM
<<One of the foundations of the NT operating system is that anything that is developed for NT will run on any NT platform without developer modification.>> … though a recompilation of the program for each platform/architecture is necessary. So we should see 3DS for Intel, MIPS, Alpha etc. Chuck them all on a CD and the smorgasbord is open for the discerning connoisseurs. David "Trading in the mini for rocket fuel" Gould
#154297From: ROBERT RITGERFeb 19, 1995 9:32 PM
Gary: Thanks for sharing the story, I love to hear the background of how this program evolved. It is amusing to me to hear the timing of the behind the scenes dealings as it shows that you have had to endure years of bozos like me begging for such an OS switch. (Sorry :-{ ) Bob
#154300From: Yost GroupFeb 19, 1995 9:37 PM
Yeah, well… we're _all_ bozos on this bus. – G
#154333From: James BieblFeb 20, 1995 12:40 AM
Gary >> we're _all_ bozos on this bus. …you're either on the bus off the bus. If you're on the bus and you get left behind, then you'll find it again. If you're off the bus in the first place, then it won't make a damn. -Tom Wolfe – Electric Kool-aid Acid Test Just had to look it up. I like Ken Kesey. JB
#154379From: Yost GroupFeb 20, 1995 10:28 AM
>>If you're off the bus in the first place, then it won't make a damn. How true… – G
#154388From: Jeffrey LererFeb 20, 1995 11:06 AM
Gary: <we're _all_bozos on this bus> lol
#154473From: Jeffrey HeftFeb 20, 1995 6:14 PM
>> Yeah, well… we're _all_ bozos on this bus. The future is now… go on… squeeze the wheeze… ah, Clem
#154491From: Constance R. RothFeb 20, 1995 7:22 PM
Actually, I'm a boza!:) Connie
#154507From: Bruce McGlassonFeb 20, 1995 8:35 PM
– G, <<we're _all_ bozos on this bus.>> Its dejavu all over again … *<:*D Didja ever find the pliers? …B.
#154302From: Michael J SheldonFeb 19, 1995 10:06 PM
Thanks Gary. Contrary to all the flak you're getting here, everyone I've talked to seems to think the move to NT is a REALLY good idea. – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]
#154322From: M. G. BATCHELORFeb 19, 1995 11:56 PM
Re:Don B./NT << I just thought that I'd give you another piece of information about the Yost Group's history regarding this decision…. >> Thanks for sharing that information. I have been curious about Don for some time. Having more experience using m/t OS's than DOS/Windows, I have very recently been fooling around with NT, and must say I like it. On a strictly personal level, I don't care for the way Microsoft does business. But, I think NT will make a very good marriage with 3DS, and 3DS customers should not confuse NT with some sort of souped-up Windows. It does really seem to have been created by some company other than MS. As much as I dislike MS's policies, practices & products….NT *is* impressive wrt UNIX flavors and other OS's I've used. And it seems to be easier on the *user* in many ways as well. So, if it's better for the developer too, I'm sure 3DS/NT will provide a quantum leap in capabilities. Especially if some 3D hardware assistance gets thrown into the soup, somewhere down the road. Best of luck with it. BILL
#154380From: Yost GroupFeb 20, 1995 10:28 AM
Thanks, Bill. – G
#154402From: Aaron W. OstlerFeb 20, 1995 12:03 PM
Windows NT was developed by the same people that made VMS for the VAX machines. And if you've ever wondered where in the world they got that NT from, they actually just disguised their old name. Take VMS and add one to each letter and you get WNT — Windows NT. Aaron
#154480From: Feb 20, 1995 6:28 PM
Aaron: >> Take VMS and add one to each letter and you get WNT — Windows NT. Sounds like the computer in 2001! HAL -> IBM! Greg Pyros
#154506From: Bruce McGlassonFeb 20, 1995 8:35 PM
<< Take VMS and add one to each letter and you get WNT — Windows NT.>> HAL +1 = —> IBM VMS +1 = —> WNT 2001, HERE WE COME!!!!! … Ooooohhhh, I'm gettin' dizzy …
#154557From: Gus GrubbaFeb 20, 1995 11:13 PM
3DS +1 = —> 4ET…. R5 phone home… <g>
#154648From: ALAN IGLESIASFeb 21, 1995 10:15 AM
>>4ET…. R5 phone home… <g><< Gus, yer a riot! <g> -Alan
#155386From: krazy imagesFeb 24, 1995 12:36 AM
Ah… uhm?… oh I see, ET, phone, home… hmmmm… NO! 🙂 Oh, I guess that Jonas forgot to said that you are porting your Amazing Jokes Generator IPAS to NT <g>
#155420From: Accu-WeatherFeb 24, 1995 7:11 AM
LOL at that one!
#154536From: M. G. BATCHELORFeb 20, 1995 10:35 PM
<< Take VMS and add one to each letter and you get WNT — Windows NT. >> Hmmm, I'm not sure if you're just putting me on or not <g>, but that's a very interesting story either way. So that would be DEC developers then ? I'd never heard that before. I guess I wasn't deceiving myself in thinking that it seemed to be a superior product, after all. BILL
#154558From: Gus GrubbaFeb 20, 1995 11:13 PM
David Cutler conceptualized NT still while working for DEC. It is what VMS should always have been. David brought with him several folks from DEC and the NT development process was the most serious (and stressful at that) ever taken by Microsoft. Some folks (people I know) flipped beyond repair.
#154699From: Aaron W. OstlerFeb 21, 1995 12:58 PM
<<Some folks (people I know) flipped beyond repair.>> We should all get combat pay <g> Aaron
#154701From: Jonas Ruikis [ADESK]Feb 21, 1995 1:01 PM
<< combat pay.. >> <bg> ..
#155783From: SCOTTFeb 26, 1995 6:22 PM
>>Take VMS and add one to each letter and you get WNT — Windows NT.<< Are you serious, or are you just really good at word puzzles???
#154457From: MARTIN G FOSTERFeb 20, 1995 5:06 PM
Gary, thanks for sharing that story Gary. It inspires confidence. However, there are always going to be naysayers and DOS die-hards but for serious production work the choice is plain and clear – NT makes sense. You won't be able to please everybody, but if you can please the majority and even win a bunch of new converts with your new direction, then you're doing the right and best thing. Furthermore, the only place I've encountered naysayers has been a couple here on the forum, everyone else I've talked to in the business is very, VERY, excited about r5 for NT. Rock on, Martin
#154511From: sherwood egbertFeb 20, 1995 8:52 PM
i agree now, definatly, hey martin what you been up to! i have been seeing quite a bit of character animation in some games i been buying for my kids , its got you touch all over them so whats you been doing?
#154583From: MARTIN G FOSTERFeb 21, 1995 12:51 AM
Sherwood, >> hey martin what you been up to! << you know, the usual stuff … drugs, prostitution, racketeering, money laundering ….. oops, that's Microsoft, not me, sorry <G>. No, actually Microsoft is really, really nice and wouldn't do anything illegal <G>. Last year and the first part of this year, I worked at a couple of game companies, freelanced some corporate video stuff, did a bit of book work, and did some screen graphics for a movie. Tomorrow I start work at a well-known LA production company and won't be able to freelance anymore, at least not in direct competition. Other than that it's been really quiet. How about you? >> i have been seeing quite a bit of character animation in some games i been buying for my kids , its got you touch all over them << probably not my work, since the 2 games I did character animation for aren't out yet. What platform are they on and what's the game?
#154531From: Yost GroupFeb 20, 1995 10:25 PM
When it comes right down to it, the only person I've ever tried to please has been myself. The fact that I've got similar taste in 3D software to a lot of other folks just happened to be danged coincidence. – G
#154586From: MARTIN G FOSTERFeb 21, 1995 12:55 AM
Gary, >> the only person I've ever tried to please has been myself. The fact that I've got similar taste in 3D software to a lot of other folks just happened to be danged coincidence. << that kind of surprises me, but if your tastes marry with the majority of the 3d mutants out there then it is a great coincidence 🙂
#154649From: ALAN IGLESIASFeb 21, 1995 10:15 AM
..And a pretty good danged coincidence it was… -Alan
#155387From: krazy imagesFeb 24, 1995 12:48 AM
I don't even know how you can spend your time talking to deaf people. In this case, writing for blind people. In any case, nice to hear the story and nice to know that my premonitions were true from the beginning (I am from Spain, you know, so I am kind of a witch 🙂 Best wishes, (althought I am sure you won't need more wishes for r5 🙂 ana /krazy images
#154465From: John K. JordanFeb 20, 1995 6:06 PM
>>NT Ah, the gears and the wheels. Thanks! JKJ PS: and on the 3D paint – yes, yes, yes, yes!
#154490From: Constance R. RothFeb 20, 1995 7:14 PM
Thanks, Gary! It still amazes me that you are so willing to spend so much of your time here, enriching our lives. I feel confident that this major decision is in our best interests. Your orientation is always positive, and it's catching! Regards, Connie
#154532From: Yost GroupFeb 20, 1995 10:29 PM
Best interests, eh? If I had the time to tell you about all the marriages that've been ruined by the 3DS mutation… Mutant interests is more like it. Must have something to do with those radiation experiments in the '50s… – G
#154515From: David J. MarksFeb 20, 1995 9:19 PM
>> This was a very big decision for us, and we went into it carefully and >> deliberately. Most of us have learned that this seems to be the rule rather than the exception with the Yost Group. Just the same, it is great to hear such strong confirmation from you. It must be amusing (if not frustrating some times) to see the wild speculation and know that you are more in tune with the computer world than you are generally given credit for…
#154524From: Yost GroupFeb 20, 1995 9:49 PM
It just provides a good opportunity for me to work on my (already huge) ego. – <G>
#154813From: David J. MarksFeb 21, 1995 9:36 PM
>> …ego. 🙂
#154568From: Doug AzzaritoFeb 21, 1995 12:12 AM
Once you've got the Win32 stuff running (probably already do), how about letting someone like me port it to OS/2 to show you it can be done – it wouldn't even take a full partnership in Yost group to do it! 🙂 Then you'd have OS/2 Intel and PowerPC in one shot. That'd more than double your audience. — Doug Azzarito
#154654From: Yost GroupFeb 21, 1995 10:29 AM
I don't know how many times I've got to tell you… Bob Bennett at Autodesk is the primary contact to talk to about OS platform decisions. You can reach him via email at bobb@autodesk.com. – G
#154800From: DAVID CAMPFeb 21, 1995 8:33 PM
Thank you. I'm sure the story will inspire confidence in some of (never "all of" but that's their prob.) the "DOS or DIE" crowd. I, for one, am thrilled by the prospect. I don't yet have NT, but that is soon going to change. While you're working on Rel. 5, why don't you consider taking full advantage of the GUI environment by creating a "visual IPAS" dev. kit. Will IPAS development be able to be done with a more standard C,C++ effort, as opposed to the way it's now done? No more phar-lap, no more phar-lap, no more… Best of luck -David
#154821From: Yost GroupFeb 21, 1995 10:34 PM
That's my mantra… no more phar lap no more phar lap no more phar lap etc Be assured that the move to NT is our opportunity to do things with some real class. (Heck, we've got to make up for our Phar Lap sins somehow!) – G
#154893From: DAVID CAMPFeb 22, 1995 8:53 AM
>>make up for our Phar Lap sins somehow! 200 Hail Marys and… NT should do it! -David
#154940From: David GouldFeb 22, 1995 11:45 AM
<<Be assured that the move to NT is our opportunity to do things with some real class.>> C++ classes I hope <g> David "Snap, Crackle, Pop" Gould
#155110From: Jeff RichardsonFeb 22, 1995 11:17 PM
Uh, Gary, I get the distinct impression you didn't *enjoy* working with PharLap…<G> Later, -Jeff <Windows stinks….NT is roses>
#155002From: Tim c BrananFeb 22, 1995 6:02 PM
>>Due to some wild rumors and speculation about our motivations for moving to NT, I just thought that I'd give you another piece of information about the Yost Group's history regarding this decision.<< Do you mind if I use this message along with a blurb I am writing for our user group about the NT announcement? I think it provides some interesting background, but I thought I see if you minded first. I plan to use it intact, no quotes out of context.
#155079From: Yost GroupFeb 22, 1995 9:59 PM
Once I leave a msg here, feel free to quote it anywhere you want as long as it's intact and in context.
#155096From: Paul Sanford [LVL5]Feb 22, 1995 10:38 PM
>> Once I leave a msg here, feel free to quote it anywhere you want as long as it's intact and in context. << "Once I… leave here, feel… it anywhere you want as long as it's… in…" "Once I… msg her…, feel free to… anytime you want…" "Once I leave… here, …free to [do] it anywhere [we] want as long as it's intact…" STOP THE PRESSES!
#155126From: Yost GroupFeb 23, 1995 12:27 AM
Very good, Paul. *groan* – G
#155701From: Dennis FenskeFeb 25, 1995 11:06 PM
Paul; >> STOP THE PRESSES! I was bustin up laughing on that piece. I had no idea one sentence could be misconstrued so many ways. Dennis
#155419From: Accu-WeatherFeb 24, 1995 7:11 AM
This is a great msg, Gary. Wish I'd have read it sooner. Sounds very exciting. 3DS's history would make for a good book somewhere on down the line… Onward into the new millenium.
#155445From: Jeffrey LererFeb 24, 1995 10:05 AM
Wade: <3ds history would make for a good book> I hear the first edition is coming out in tablet form <(;-|