CompuServe Thread

#Vistapro Info

20 messages in this thread
#152173From: ROBERT L. WHITEFeb 10, 1995 10:10 AM
I would like some general information on Vistapro: 1) Primary uses 2) Source for purchase 3) Cost 4) Hardware requirements
#152226From: Peter M. GruhnFeb 10, 1995 12:09 PM
1) VP renders terrain. It uses all sorts of little tricks to get as much realism as it can out of small data sets. Cliff algorithms. Recognition of the different behavior of snow and trees when given a mountain valley to play in. Random fractalization of surface normals for added roughness. Detail invention between data points. There is a program called dem23d which will take VP data and create a 3DS mesh for you. I have not tried using VP data in 3DS yet, so can not comment on how well this works. Since VP does all sorts of clever stuff between data points on the grid when rendering, you can not expect your 3ds rendering of VP's data to look as good as VP does. You can render in VP from way up high and save the resultant image for use as a texture map. I do not know how well this works. I used VP once to render an image with hills in the background and a devil's tower in the foreground. This I split up and applied to near and far items in 3DS and had a robot run around in this scenery. Like theater 'flats'. Looked pretty good. You can use it to render terrain made out of a 2d picture of your own. I draw terrain with a white airbrush on black in Fractal Paint and then bring it into VP. Works OK, but has some trouble that I plan on writing a solution for. 2) I bought mine at my local Egghead. 3) Just got VP for Windows with the CD of data for Mike a couple days ago. Cost $70+. Less than $80 before tax. 4) I forget if VP needs a 386 or math. But you probably want these anyway. I ran it well enough with 8meg. It runs happier with 20. VP has 4, I think, different sizes of terrain data grid. The largest gets very big and slow. 2050×2050 I think. Math coprocessor _may_ not make a difference. I don't know. Anybody? Any questions? – gruhn
#152303From: ROBERT L. WHITEFeb 10, 1995 4:50 PM
Thanks for the info. It sounds like something that I can use. I'm living in a high growth area and hope to acquire some site evaluation/regional planning jobs. What would you recommend as the best tools and process to develop imaginary terrain models in 3DS3?
#152307From: Peter M. GruhnFeb 10, 1995 5:04 PM
>>I'm living in a high growth area and hope to acquire some site evaluation/regional planning jobs.<< In theory, you can colour in a topo in your fave paint program and then bring that into VP. I'm not convinced that you will be able to get smooth terrain in any easy way like this, but stepped terrain no problem. There is even a mechanism through which VP will place 'buildings' on your dirt. I haven't tried it. Expect simple cubes. You can also place trees and colour the ground as you would like. There is a limit. Trees seem to grow only on data points, so if you have data points 100 feet apart you can't really grow a forest. Or to make the forest look dense enough, you get trees that are 500feet tall. But it can work, depending on your data. >>What would you recommend as the best tools and process to develop imaginary terrain models in 3DS3?<< This is a question for somebody who knows something about GIS.
#152239From: Paul Sanford [LVL5]Feb 10, 1995 12:59 PM
1.) I have used it for creating fun great looking landscapes to use as backgrounds for models, or as actual .dxf land masses in 3DS. You can also translate USGS DEM data, and it comes with dozens of DEMS, including many state and national parks, and a large amount of Mars data. It can also be used for 3D diplacement mapping for interesting "raised surface" graphics. 2.) You can buy it direct from VRLI at (800) 829-VRLI. 3.) $149.95 retail. Better yet, buy Inside 3DS (at least R3 version, not sure of R4) which comes with Vistapro v.1 for free. Upgrade to v.3 for $69.95. V.3 is much better, with much better looking trees, for example. 4.) 386 or greater, 4MB RAM (more is better), VGA or SVGA (VESA compatible) card, DOS 3.0 or better, etc. Paul S.
#152305From: ROBERT L. WHITEFeb 10, 1995 4:54 PM
Thanks for the info. What methods/process would you recommend that I use to create imaginary terrain using 3DS3?
#152430From: Paul Sanford [LVL5]Feb 11, 1995 1:12 PM
>> What methods/process would you recommend that I use to create imaginary terrain using 3DS3? << I don't have it, but I imagine the Displace IPAS is a good start, acting somewhat like Vistapro as far as modeling terrain. Ask in the IPAS section if it would work. FWIW, Vistapro's .dxf out feature creates massive files, especially if you set them to the highest level of detail. Schreiber also has an IPAS routine or two that does it, I think it's called Autosurf. It also takes data points…
#152597From: ROBERT L. WHITEFeb 12, 1995 1:32 PM
Thanks Paul. I'll check in the IPAS sig.
#152402From: Clint Woeltjen@VRLIFeb 11, 1995 5:41 AM
Robert: Which are you referring to, the software landscape generator VistaPro, or the video board Vista Pro? With regards to the landscape generator, it was written by John Hinkley and published by Virtual Reality Labs, Inc. There is a demo version over in the VRLI section of the GraphicsA Vendors Forum (GO VRLI), which will give you a good idea of the capabilities of VistaPro. Most of the larger dealers like EggHead or CompUSA carry it, or it can be purchased direct if you can't find a local dealer. You can send me email if you want further info on ordering. I will let the VP users list the various uses, but anything which requires a background landscape of real or fractal locations is a start. There are several configurations/platforms where it's available, MS-DOS, Windows, Mac, PowerMac and Amiga. There are CD-ROM versions available on the PC and the Mac. On the PC, hardware requirements are 386 or higher processor, 4 megs of memory (or more, the more the merrier), plenty of disk space for animations and a MicroSoft compatible mouse.
#152596From: ROBERT L. WHITEFeb 12, 1995 1:31 PM
Thanks Clint. I'll check out the demo on VRLI.
#153322From: Henry PoydarFeb 15, 1995 10:36 AM
Hi Clint I am a new user of VP – is there some way to get a hold of the USGS DEM files? Is there some kind of download repository? Do these files have to be converted by VRLI first? Thanks in advance Henry
#153349From: Paul Sanford [LVL5]Feb 15, 1995 1:31 PM
>> is there some way to get a hold of the USGS DEM files? << I think the info is in the manual… if not, check any readme files. I swear I saw it somewhere… Paul S.
#153378From: Scott LawrenceFeb 15, 1995 4:13 PM
Paul, "Go VRLI" (Vista Pro forum) for .dem info. -Scott
#153518From: Clint Woeltjen@VRLIFeb 16, 1995 7:02 AM
Henry: You can get USGS files from the USGS directly [(703) 648-5990, Reston, VA office], from Internet (edcftp.cr.usgs.gov /pub/data/DEM/250), or already converted from VRLI (those on the CD-ROMs). The USGS files themselves can be converted with MCNV.EXE which is available in the VRLI library in GraphAVend. Clint <VRLI>
#153574From: Henry PoydarFeb 16, 1995 12:49 PM
Clint Thanks for the info – I was able to ftp some cool stuff from edcftp.cr.usgs.gov. I just have a couple of other simple questions – I downloaded the "MCNV" file from GraphicsVendorsA and it came in as MCNV.LHZ. Is this some kind of compressed format? All I have is pkzip, and I have no idea how to handle this file. Also, I downloaded the"dem3ds" file, and it came in as exactly that, with no file extension. Do have any info on this? Thanks Henry
#153761From: Clint Woeltjen@VRLIFeb 17, 1995 4:05 AM
Henry: MCNV.LZH needs LHA.EXE. I will have to look around and find out where they keep it here on CIS, it's been a long time since I dl'd it and I don't remember exactly where I found it. I didn't realize that MCNV hadn't been uploaded in self-extracting format, I will re-upload it this weekend. I will have to look at DEM3DS, as I am not sure what it is or who uploaded it. Clint <VRLI>
#153879From: Henry PoydarFeb 17, 1995 2:06 PM
Clint Thanks for your help – I'll hunt for LHA.EXE and do some more checking on DEM3DS Henry
#154040From: Clint Woeltjen@VRLIFeb 18, 1995 8:20 AM
Henry: I didn't find a DEM3DS in the VRLI library, but I did find a DEM23D. Is this the one you were referring to? With a little experimentation, I found that it is in ZIP format, so rename it to DEM23D.ZIP and use PKUNZIP to unzip it. I will ask the SYSOP to rename it in the library. Clint <VRLI>
#154630From: Henry PoydarFeb 21, 1995 9:00 AM
Thanks Clint – you are right about the name – I will unzip Henry
#153801From: Scott LawrenceFeb 17, 1995 9:26 AM
>> Is this some kind of compressed format?<< Yes. You can download decompression program from Ziffnet (among other places). -Scott