What is Bezier.axp?
4 messages in this thread
Interesting, I would think a Bezier IPAS would be a PXP, unless it's that
time/value graph editor I've been waiting for!
Anybody know specifics on this one?
Thanks,
– Ron L.
You're absolutely right Ron!
The Bezier Patch Modeler is a PXP, not an AXP, and it will be
available shortly from Digimation.
If you have any questions about specifics, please feel free to ask.
I'm usually lurking around here somewhere.
Danny…
>If you have any questions about specifics, please feel free to ask.
Any chance of a non-saving demo for this one, Danny? What with all
the new toys (LensFX, Bones, upcoming 3D paint) my IPAS fund is
running dry. And, yet, I still feel my 3DS tool box is incomplete
without a truly better way for _me_ to model (there are some objects,
particularly organic looking ones, I just can't do with the ease I
feel I should be able to).
I would think that a non-saving demo would be easy to construct, and
in this particular case, be almost an ideal way for a person like me
to know if they wanted the routine or not (I'll know in about ten
minutes if this tool is for me). Obviously if this thing is so
complicated to use only a manual will do then the demo won't help,
but in that case perhaps you could have a VERY small .txt file that
explains a simple model construction for us to try.
Just a thought… (I really want to buy EVERYTHING!).
That's a good suggestion Mike. I'll see about posting a demo version
here when the time comes, along with a "short" doc file.