CompuServe Thread

#Animation Help Request!

21 messages in this thread
#6270From: W. Scott & K. MortonFeb 27, 1991 8:09 PM
I am trying to locate a 3D modeling program that will output object files that can be read by Videoscape 3D. Alternatively, can someone suggest a better (easier to use) 3-D animation program? Ideally, I would like something that is also compatible with Deluxe Paint III.
#6276From: John PendergrassFeb 27, 1991 11:00 PM
Well, the obvious 3D modeling program for Videoscape is: Modeler3D, by the same company. Another one you might be interested in is Videoscape ProMotion, which allows you to create motion paths using a mouse, rather than typing in files. 'Easier to use' is a relative notion. Videoscape (if you have Modeler and ProMotion) has a pretty simple interface concerning screen resolutions, etc. If you want a completely integrated system, you might look at Sculpt-Animate 4D Junior. It's object editor is pretty nice (easy to use), and it has moderate animation capabilities. Like Videoscape, however, it does not do real ray-tracing. (but now we're getting into image quality, not 'easy to use' qualities). Another you might look at is PageRender 3D (by Mindware). To use this effectively you need to become very script oriented (ala Videoscape, but there are TONS of commands availabe for object creation, metamorphosis, and animation). But it also will not do 'ray-trace' quality images. Concerning DPaint III compatibility. Any program you get that saves non-HAM IFF images will be 'compatible' with DPaint. What this means is that you could load the images animated with (Videoscape/Sculpt/PageRender/etc) into DPaint, modify them, and resave the anim. Is this what you mean by 'compatible'? Hope this helped. I'm sure you will get PLENTY of other opinions, messages on your request! –jp–seattle–
#6337From: W. Scott & K. MortonMar 1, 1991 7:51 PM
Thanks for the good info. Yes, I want to suck animations made with the other program into dpaint, then resave them out. Right now, in overs can, dpaint wont suck in videoscape 2.0 anim files. I have to go to non-overscan. No matter, you've told me what I want to know!
#6350From: John PendergrassMar 1, 1991 10:35 PM
DPaint won't use overscan Videoscape files? I'm surprised. Are you sure you had the PAGE SIZE set properly in DPaint? You need to make sure that the page size is the same as the Videoscape anim size, I'd think. As I recall, Videoscape has oscan settings of Medium (352×440) and Severe (384×480). DPaint creates a default oscan setting of 352×480. As you can see, they are not the same. You'd need to override the DPaint settings to whatever size you chose from Videoscape. (again, the Page Size requestor) Another alternative is to save the pics (in Videoscape) as individual IFF files (rather than as an anim), and then resize them (crop or squeeze) them to DPaint size. Then let DPaint make an anim out of the individual files. Good luck. –jp–seattle–
#6360From: W. Scott & K. MortonMar 2, 1991 7:50 AM
I tried setting the page size in dpaint. this would work for individual filws, but I still could not make it read an anime. Your idea about saving individual files and resizing is a good one, although work intensive, I will try it. I was hoping a program like Anim_Magic could do this, but have had no luck. Anyway, thanks for all the info. I will be looking thru the back issues of Amiga Workd in hopes that they have reviewed Modler3D.
#6381From: John PendergrassMar 2, 1991 4:22 PM
Well, you're right! I just checked and DPaint does reset the page size when you load an anim. Pretty stupid, if you ask me. But I found that I could create a 352×440 anim by 1) having the individual pics on disk, named 'test.0001' … 'test.0030' (ie. alphabetical order, the way DPaint likes it). Then go to the load file requestor, and type in 'test.0001' as the file name, and type in 30 for the number of frames to load. It then asks you if you want to reset the page size to 352×440, same as the file. Say 'yes' and it will create a 352×440 anim for you. At least that way you can bring the pics you save individual files from within V3D, and make an anim with them, and alter them, in DPaint. (Of course for resizing, etc, you should check out ADPro, which will allow you to resize, crop, reduce colors, optimize colors, generate gray-scale and line art, etc, etc, etc. —- but you've been overloaded with product names already!) Have fun. –jp–seattle–
#6415From: W. Scott & K. MortonMar 3, 1991 8:24 PM
Say, thanks! Does this ADPro program let you resize anims, so I cound generate the anime in V3D, then resize it in ADPro, then load it in DPIII? By the way, I going to order Modler#d and Pro Motion. -+WMS3+-
#6422From: John PendergrassMar 4, 1991 12:27 AM
ADPro will allow you to resize pictures and such (as well as a GREAT DEAL more). Notice I said 'pictures'. So you'd have to get your anim into individual pictures, then process them with ADPro, then recombine them into an anim. The splitting can be accomplished by DPaint, by saving the frames in the Picture Save menu item, rather than the Anim menu. The recombining can also be done in DPaint, with the Picture Load menu. There are also good PD/shareware/commercial programs that will do the same. You'd need to decide how important the resizing and other manipulations of ADPro are to you. ADPro comes in two versions; TAD (The Art Department) which is less expensive, but might meet your needs, and ADPro (Art Department Professional), which has more image processing functions and allows batch processing if you have ARexx, but is more expensive. I'd think you'd enjoy Modeler3D and Pro Motion; especially after typing in all those coordinates by hand! –jp–seattle–
#6486From: W. Scott & K. MortonMar 6, 1991 6:19 PM
Well, I got Modeler3D today, and also got an ad for Art Dept! You have given me some really useful information and I am looking forward to animation sucess! Again, thanks for all of the help! -+WMS3+-
#6495From: John PendergrassMar 7, 1991 2:55 AM
You're welcome. Good luck with all. –jp–seattle–
#6296From: SyndesisFeb 28, 1991 8:15 AM
With the InterChange program from Syndesis, (my company,) you're free to use almost any modeling program that suits your fancy, and then convert the objects between file formats, so your final results will be in VideoScape. If you like Sculpt's interface, or Turbo Silver's ray-tracing, you can use InterChange to convert between their formats. Call (608) 455-1422 and ask for some literature on our product line. As for Deluxe Paint III compatibility, all of the animation programs can render objects and save the image as an IFF file, so you're safe there. However, many of the programs create HAM images, which can only be manipulated with HAM paint programs like DigiPaint.
#6338From: W. Scott & K. MortonMar 1, 1991 7:54 PM
But then I would have to buy two programs. One to model, then yours, to convert. Right now, I think I will check out other routs, but I may thank you!
#6343From: SyndesisMar 1, 1991 8:24 PM
Yes, but your complaint is a common one, and our product solves the problem, at a very affordable price. Next time you see a mail order software ad, look at the price for InterChange. Many 3D users have more than one product. They like modeling in one, rendering in another, and animating in a third.
#6359From: W. Scott & K. MortonMar 2, 1991 7:45 AM
It sounds pretty good. I will check it out!
#6351From: John PendergrassMar 1, 1991 10:35 PM
Yeah, but eventually [probably soon 🙂 ] you'll find that Interchange is a necessity. A truly requisite Amiga product. –jp–seattle–
#6361From: W. Scott & K. MortonMar 2, 1991 7:50 AM
You may well be right.
#6304From: Marlene Zenker/SYSOPFeb 28, 1991 4:58 PM
I use Interchange (a program which was mentioned in another notice) to convert objects from one modeling program to another. It's pretty nice to use the modeler from the program you want and not be locked into only it's format. With Interchange, I just convert it! Steve
#6339From: W. Scott & K. MortonMar 1, 1991 7:56 PM
Yes, but I wonder which modler is best? Thanks, WMS
#6357From: Marlene Zenker/SYSOPMar 2, 1991 7:19 AM
Personally, I like Imagine's modeler. Before I got Imagine, I would model things in Sculpt-3D, and then convert to TurboSilver format using Interchange. It's pretty nice having Interchange and it's conversion modules. When I find a 3D object I want to use, I don't have to worry about it being in the wrong format for my modeler or rendering system. As long it's in one of the formats supported by Interchange, I can use the object. Steve
#6355From: David HammMar 2, 1991 1:38 AM
Uhmmm… Did anybody mention DigiWorks 3D?
#6362From: W. Scott & K. MortonMar 2, 1991 7:52 AM
No, tell me about it! Thanks, WMS exzit