This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (157 messages)
Learning other programs?
Message #9283
>> I think that POv is a lot easier to use under memory restrictions like this That may be because POV can use virtual memory. -John
GreG, Makes sense to me. I guess I just got caught off guard because I wasn't expecting that to happen. Thanks for the explanation. Oh, and in case I forgot to post a thank-you for the Set/Fill edge, Thank You. It works great. The only problem I've run into has…
#Super Shiny Letters
Message #9281
Sam, Thank you very much! I'm going to experiment tomorrow. (But I do feel somewhat akin to an idiot for missing this.) Thanks again. -Joe-
#Stage Editor
Message #9280
James, A current limitation is that with grouped objects you cannot access any child objects in the stage editor. This may be changing in the future. For now, you can do what you want this way, using Imagine 3.0 and up…. 1) Break apart the head of the lamp where…
#Super Shiny Letters
Message #9279
Joe, You need to use a GLOBAL reflection map in the globals timeline, or assign a reflection map to the eobjects in teh detail editor. This map can be any image, but for neutral types of reflections I use "plasma" types of images…..that is…white soft streaks or clouds blending into…
#3.2 bug(?)
Message #9278
>> The only way to get them back is to go to PICK OBJECTS mode and then do a screen redraw (Alt R). I'm really not sure if this is a bug or not. After all, if you're manipulating points there's no need to see the other objects. But I…
Bones Rules Part 1
Message #5178
From:
Tim Wilson [Crestline]
Graphics User Group A Forum
· Imagine Users Group
January 25, 1995 2:03 PM
++++ I encourage your feedback and suggestions so we can iron out any confusion in these instructions. But I would suggest that you put them in another Bone thread because this one will probably be deleted from time to time to be corrected and expanded. These instructions are intended to…
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