CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (997 messages)

#105915 #refraction fakeouts Message #105936
/* I've following some of this but not all, but by rendering an object as a "matte" object it can be used as a mask. Then in VP you can composite any image into that "mask". This would allow you to have a fixed map that would be composited into…
#105892 #refraction fakeouts Message #105907
/* Dave, See my reply to Michael about exactly what you're asking. I suppose projector lights could work but I think my technique is easier. To make a map fixed in space just flip the surface normals of the object it's mapped to so the camera can't see it. Easy.…
#105780 #refraction fakeouts Message #105906
/* the two methods i outlined in this lib under "refractions" work very well. place your camera exactly in the center of the magnifying glass and assign the same motion of the glass to the camera and then hide the glass and render the background from this cameras point of…
refraction fakeouts Message #105766
I've seen some pretty elaborate refraction schemes including some mentioned here. But I have a question on either a capability I'm not aware of already in the package or a feature which might make this process easier: Is there a way to have a fixed map in space? Example… right…
#105734 batch processing Message #105765
/* If you type 3DS RENDER, you'll get a list of all the batch commands… The /x parameter is on that list. */ I'll check it out. Thanks! -dave
#105660 #batch processing Message #105688
/* One of our favorite undocumented features. Add the "/x" parameter to the Batch rendering command line and video post processes will be invoked. */ Gosh Brian… where do we find this stuff out? That's a killer feature! -dave
#105564 Mercury Message #105623
/* For the next week or two, you can see the planet Mercury just after sundown. I post this cause Mercury is fairly elusive and there are many who stargaze frequently and have never seen it. About 1/2 hr. after sunset, look to the west. The really bright object is…
/* HI Dave !, how's it going ? .. I'm fine. */ Hey Mark! How's it going? Will you be signing up for the free telecourses this semester? -dave
/* Whew, makes me want to go model a bed, covered by a thick, billowy down comforter–created by Displace.pxp, of course! zzzz… */ I break the project down (as I do with ACAD) by nodal object naming. For example, 1st floor anything is given a 1 prefix in the object…
#104772 #Leaving trails Message #104834
/* Hi Dave how do I get into section 14? & are the rego's still available? */ Well, if you're logging onto Compuserve manually, just type either MES 14 or LIB 14 to get to the message or the library section which NAAUG monitors. Registrations are wide open for next…
#104830- WATER bump map Message #104833
/* Sorry Dave, I didn't realize I hadn't answered this. The 32-frame FLC is big… */ Thanks for the explanation, Ed. Makes sense. Looks like PKZIP has a VERY high efficiency with cycled flics. -dave
#104619 Leaving trails Message #104679
/* Hi again Dave, Do you know if there are any more telecourse files around the forums? by Mark or anyone else?…I thought it was interesting.. */ The whole semester is being re-offered for free right here in ASOFT forum section 14. Start watching it. Registration information has already been…
#104500 #Leaving trails Message #104501
/* Fading trails – have you given this a go before? OR tried it? */ I have. If you load MOUSE.CEL (I think it's called, its a sample file which comes with ANI) and create a blank flic (of say 100 frames) so that the STREAM option is available in…
#104438 #Leaving trails Message #104452
/* Does anyone know how to leave slowly fading out 256 color trails behind a moving 256 color cel or (animation) ? */ What about treating the cel as a movie of the cel dimmed out (using macro for example with varying degrees of darkness, glassing or color cycling) over…
#104030 telecourses? Message #104108
** Wow! That's exactly what I've been looking for! It sure gets tedious creating subliminal geometry the "old fashion way". Do you happen to know how much this routine sells for? $99.99… so that subliminally you won't think it's over $100.00! 🙂 I'm gonna get killed if I keep this…
#104050 DOS browser slick Message #104107
/* "If I upload it, could you not make it public yet" IBROWSE is a great name! Sure, if you want, send the file to 70421,76, which is my account. */ I'll send it on to you privately today. -dave
#103858 #telecourses? Message #103953
/* Are these "telecourses" actually broadcast, or are they video tapes for sale? What's the deal?? */ They're a combination of message files (like this one) between registered students and faculty, and a series of files to be downloaded which include GIFs for figures and ASCII notes readable by the…
#103879 #DOS browser slick Message #103952
/* > Are you using POCO version 1.3's PSTAMP loadable library, pg 36 of the POCO addendum version 1.3 for any of it? Just curious….. */ No. I took a VERY serious look at FLISUMRY.POC and the PSTAMP.POE usage functions rampant in the routine… MakeStamp, etc….. the reason I didn't…
#103892 Great POCO stuff!! Message #103951
/* For the next release of 3-OPT.ZIP I'll replace the hardcover number of points with a constant. BTW, I learned C writing POCO programs. I would appreciate advice how to improve my programming. */ Wow. Really? Well, I guess that isn't so incredible… I know A LOT of people who…
#103859 MAKETW.poc UL Message #103950
/* tween, baby, tween. I have had AniPro for 3 weeks, and this is my first experiment in POCO, so all comments are welcome. Someone who knows more about geometry algorithms than I do could probably put some smarts into this so that it handles small shapes better, but I'm…
#103874 Great POCO stuff!! Message #103949
/* I really like it that CELSPRAY works with all the inks! (Darken, scrape, glass, etc.) */ Glad to hear it's working correctly! Have you had a chance to try Nik's ability (spanning the effect over multiple frames for a "cumulative effect" yet?) in the program (incremental option). -dave
#103860 #Great POCO stuff!! Message #103948
/* Dave, I have CELSPRAY and it is really cool – good work! I am new to all this, but I have just UL'ed MAKETW, which is a autotrace for making outlines of filled shapes (like text) into tweens. Check it out when they put it online. */ Thanks for…
#103865 #DOS browser slick Message #103947
/* "I never heard back from you guys on the H2OBMP" Whoops – you are correct. I have a 2400 baud modem here, and I have not yet downloaded your file. Mea Culpa! I will be at a 9600 baud modem today and will be downloading it then. */ (wow.…
#103731 #telecourses? Message #103774
/* I caught reference to a "telecourse" on Animator to be given in June. How can I get more info on this subject. Is a schedule available? / */ Richard;l Start watching section 14… the NAAUG/User Group/Autodesk University section. Telecourse materials and information is in final review right now and…
#103757 WATER bump map Message #103773
/* It doesn't matter that each pixel changes color. They all change color in TNS-12 also. With color cycling you basically are storing only one frame, and just the palette changes from frame to frame. */ hrmm… i'm pretty certain we generated H2OBMP with color cycling, Ed. I understand what…
#Great POCO stuff!! Message #103772
/* I've been looking at your POCO routines. I'm impressed! It'll be nice to have more POCO routines available. There are very few now. */ I moved this to the Animator Pro forum… 🙂 Thank you very much! /* I think POCO would be used more if it had functions…
#103518 #Fried Monitor Message #103557
/* I've never seen a report from anyone getting their monitor fried because of Animator Pro or any of its drivers. I'd say the hardware rather than the software is at fault here. */ Just a note… on some of the driver installs there are warnings which say that testing…
#103429 #DOS browser slick Message #103532
/* Don't forget about the ANIPLAY -A option! Try: ANIPLAY /? on your current ANIPLAY copy. */ …no kidding….(taken aback with amazement)… man, yet another toggle I didn't know about. Cool. It's pretty humbling working with these products. No end to the options it seems. 🙂 /* And thanks for…
#103473 #WATER bump map Message #103530
/* < Did you see H2OBMP yet? … > We should form a partnership! The two of us came up with very similar bump maps (See "Water Bump Map" TNS-12.ZIP). */ Looks like it! Neat effect Ed. /* If you are interested in other water bump maps, see "Water, etc."…
#103386 FLI PLAYER NEEDED Message #103400
/* I know the ANIPLAY.EXE will let me do this however, I'm trying to put together a collection of FLI files that a user would access through a menu system. The FLI would play from their menu choice and they would be able to PAUSE or END the FLI during…
#103375 ANI for presentations Message #103399
/* By the sound of your response I must not be explaining myself correctly. If I were to use the SCRIPT FADEIN instead of the POCO FADEIN it would increase the number of files in the script 6 times. Thats a big script. Once again that would be defeating the…
#ANI for presentations Message #103350
/* On your response, May 17th, you stated that you can redefine bullets without shadows. I looked for this information and I cannot find it. */ Use SHOW'EM/Set Slide Style/Bullet/Load a Cel as Bullet No shadows since the bullet it completely defined by you. /* selected under SET SLIDE STYLE,…
#103260 #FLI PLAYER NEEDED Message #103341
/* I am looking for a program which will allow me to play a FLI file full screen while at the same time, display a set of VCR style controls on the bottom of the screen. This is not unlike the type of controls found in the Windows FLI player,…
#103168 #materials arrived Message #103340
/* > You wouldn't be using the dealer beta eval copy of 3ds3 would you? */ You got it. I do all my "testing" on that version. Why? Did the final release find a bug, or does it handle these routines differently? If so, I'll load the browser on a…
#DOS browser slick Message #103133
Hi Nik and gang; Well, I tore apart Texture Universe today, file by file. What a slick use of ANIPLAY for the DOS browser, and so simple a scheme too… basic scripting with GIF menus and key choices for texture material table browsing… We saw this potential when Animator Pro…
#103114 WATER bump map Message #103121
/* I'll download it while I am sleeping tonight. Compuserve doesn't think we deserve better than a 2400 BAUD line! */ WHAT???!!! Goo grief, Ed. I'd call the 800-635-6225 number (Compuserve baud number locater nunber), ask for 9600 or 14.4 and find out who's got one near you. We have…
#103100 #WATER bump map Message #103102
/* Hi Dave, I think you've seen my water bump maps, but if you haven't, take a look at F02AP.ZIP (Project file), or F02S.ZIP (FLC). It's really neat what 3ds did with the bump map I used. */ I'll check them out tonight! Did you see H2OBMP yet? I know…
#materials arrived Message #103098
Nik, Jonas, Brian, Robert and gang; The ANI developer materials arrived today. Wow! This is exciting stuff. Thank you very much for sending it. I look forward to POE and FLC development. I also got my copy of Texture Universe today. I have an external NEC CDROM, works great, but…
#103065 3DS VIDEO CARD HELP Message #103077
/* I will appreciate any input and thank you for sharing your knowledge. I'm am so glad I have a modem! */ Hey you! How you doing, girl?! Welcome to THE place. 🙂 -dave
Rainbows? Message #103058
TYPO TYPO… I said "blue the hell out of it" regarding texture map… what it should have said was BLUR THE HELL OUT OF IT"… sorry. Blue is a slide control accessible in the "S" button to the right of the texture map file box. -dave
jerky animation Message #103056
Just a note, Richard… if you're using windows, there is a flic player here on the forum called WINPLA.EXE… and it includes a "load into memory" option if you don't have Animator Pro. -dave
#103012 AniPro Beginner Message #103054
/* I'm a beginner at AniPro (3 days) after playing with MMExplorer for a couple months. I have gone thru all the tutorials and I must say they were pretty llight on animation. Where is the "heavy-duty" animation information to be */ Welcome to Animator Pro world! 🙂 /* found??…
#103020 Rainbows? Message #103053
/* Can anyone suggest a BBS, forum, etc. where I could download a decent video graphic of a rainbow? VGA 640×480 would be fine in any graphic format usable within Animator Pro or 3D Studio. I'd like to be able to chroma key it over live video footage of the…
#102821- WATER bump map Message #102916
/* Sounds great, Dave. I'll try to get a chance to dl it on Saturday. A water bump flic like that will be very helpful to have up here in the forum. */ If possible, read the message I sent to Nik on the 3DS seminar we held. 3DS impresses…
#102797 H2O-BUMP upload Message #102915
/* I went back and forth on this one – I first thought AAPro, then decided that the 3DS location would give it the best chance of a download. (Then I went back to AAPro, then 3DS.) I'd guess 3DS, with keywords relating to Animator and a blurb which describes…
#WATER bump map Message #102743
From: dave aguilar Autodesk Multimedia Forum · IPAS Usage May 19, 1994 12:53 AM
Gary and gang; I uploaded a bump map flic tonight (H2OBMP.ZIP) which was created entirely in Animator Pro. In the file is this 320×200 32-frame flic, and also a sample 640×480 32-frame flic of a green pool using H2O-BUMP.FLC in 3D Studio R3. I will be giving a course at…
#H2O-BUMP upload Message #102722
Hi Nik; I was browsing through the libraries and didn't see much in the way of WATER materials. I know about Gary's IPAS routine(s), but Toxic created a bump map using Animator Pro (we'll be showing it off at Autodesk University at the Animator Pro class regarding ANI's powerful map-generating…
#102472 Optics data entry. Message #102528
/* < did you check out FRAMSCAL and CSPRAY?> I just happened to have downloaded them a few hours ago. BTW, a couple of months ago I uploaded a quick and dirty "delete-half-the frames" routine. Very nice generalization! */ As you can probably imagine, one of our guys didn't read…
#102495 new section reminder Message #102527
/* Sure! It's funny how the section names do not seem to matter for some of these messages. */ I had a feeling you'd find this in section 1, and since the re-org, I haven't memorized the new section numbers yet… so this went into #1. 🙂 -dave

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