refraction fakeouts
04-Jun-94 17:44:26
Sb: #105766-refraction fakeouts
Fm: ARA GREGORIAN 71544,2345
To: dave aguilar 76260,453
dave:
the two methods i outlined in this lib under "refractions" work very well.
place your camera exactly in the center of the magnifying glass and assign the
same motion of the glass to the camera and then hide the glass and render the
background from this cameras point of view(use a very wide angle lens). then
use this animation as a tex. map on the glass and render the new view that
shows the glass. it works very well.
also the projector light effect works good too.
these two methods should get you the effect you want.
as far as freezing a tex.map, i dont think there is a way to do it.
reflection maps would be the closest to that but the effect is not very good
for refraction.
i am hoping that the next ver. of 3ds will offer raytracing or at least
selective raytracing for refractions(like shadows in r3). we will see what
happens.
take care
ara