This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (73 messages)
BTW, I'm using Watcom 10.0. I also use clib3s.lib from version 9.5 because the one from 10.0 doesn't work with the IPAS kit. Mike Tsoupko compiled the code with 9.5 and he says that there were no problems with it! (I've tried to get version 9.5 but Watcom wants me…
//Hi Alfonso, // //Are you using the same calls found in mouser.zip from the software dev kit section? //Why don't you modify that piece of code and add your clear screen? I'll check the code – thanks for letting me know. Alfonso
2nd attemp
Message #132191
looks like the code in my previous message got chopped off. why isn't this working? I'm trying to clear the screen, wait for a key and redraw. /////////////////////////////////// #include #include #include #include #include "pxp.h" #include "exprtn.h" /* Variable definitions */ #define COLOR 1 /* Dialog description */ DlgEntry cdialog[]= {…
#Why doesn't this work?
Message #132182
I modified BOX.C in order to test some of the gfx functions….the code compiles OK but doesn't work. The purpose is to erase the screen, wait for a key and then redraw…that's it. Any ideas? ///////////////////////////////////// #include #include #include #include #include "pxp.h" #include "exprtn.h" /* Variable definitions */ #define COLOR…
Thanks! I'll look it up. Alfonso
I'll post a copy here. Alfonso
I haven't looked at orbit yet. Thanks for the feedback. Alfonso
#Select a 3DPoint w/ IPAS
Message #132028
I'm currently studying how to use IPAS3. I can't find anywhere how to select a point in space. For example: I want to create a PXP that will take a location in space (selected by the user with the mouse, in World Coordinates) and use it to generate an object.…
Looks like someone already helped you with the Windows Blob modeler. I'm working on the DOS version (2.0) and it should be released pretty soon. Lots of fixes and now uses a faster algorithm to generate the polygons. It saves to DXF (it used to have a bug in the…
Thanks for the help! Alfonso
Thanks for the help! I'll work on it. Alfonso
The docs for the card say that it uses an S3 Vision964 processor and a TI true color palette DAC…that's about it. I'll check the file VIB105.zip Alfonso
#3DS and #9GXE64Pro Card
Message #130777
I have 3DS v3 and my video card is a #9GXE64Pro. I used the default definition VESA Compatible 640X480 for the configuration. When I'm modeling in 3DS everything looks fine. As soon as I render an image the screen has these annoying flickers and when I go back to the…
I have a couple of questions: 1) Are you guys testing Watcom 10.0 with the Dev. Kit? There seems to be a problem with clib3s.lib. I read that someone used the 9.5 version of this lib and it worked. I don't have 9.5 and I tried to buy it from…
BC4 & IPAS Dev Kit?
Message #116820
Does Borland 4.02 (and the PowerPack's DOS Extenders) work with the IPAS Dev. Kit??? Alfonso Hermida
I just sent for Watcom 10.0 – I don't have 9.5….how am I going to solve that bug? Alfonso
>I just finsihed the DOS graphics version today. I'll be doing some additional >testing and should be posted here very soon. It has the same functionality. >>Alfonso, >>This is great news! can't wait to try it out. Should be out by the middle of next week. Keep in touch. >>I…
>Where is the POVCAD.zip or POVCAD20.zip file located? I can't seem to find it an >it anywhere on CIS. Please help if you can… It's in the RAYTRACE SOURCES directory. There are 2 versions, select the 2.0 one. I just finsihed the DOS graphics version today. I'll be doing some…
>I just think it's very interesting to see this drastic change in the people that are >using raytracers now. A couple years ago, if someone needed a tool, they either >wrote it themselves or found someone who could. You learned a lot in the >process. Now, it's "Where can I…
>Soapbox on: You'll be doing yourself a great favor to learn to use POV without a >GUI first. There's still an awful lot that the graphical editors don't yet do and to >get the most mileage, you'll still need to do a fair amount of handwork. You'll also >simply learn…
(after reading Dan Farmer's reply to you…) yes, you only need to download the runtime module VBRUN200.DLL , zipped here as VBRUN20.ZIP. I also agree with Dan…try to learn PoV first so you'll be able to understand the code generated by POVCAD or any other modeler for that matter. BTW:…
Peter, in your recent e-mail with Loyd L Towe, he mentioned POVCAD 1.0. I recently uploaded POVCAD20.ZIP to CI$, so you might want to look for that one. Alfonso There is 1 Reply. Read action !
>just for your own reference, you might want to try out POVCAD 1.0b for windows. >if it's not in the lib here, it's on "you can call me ray" I think that's where I picked >it up. right now, CI$ lib has POVCAD20.ZIP which is version 2.0. Read action !
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