CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (59 messages)

#98055 #3DS and SoftVTR? Message #98060
P.S. What… don't you sleep?
#98055 3DS and SoftVTR? Message #98059
Okee-dokee… I'll try to give you a call Tomorrow (Thurs)… Thanks. Tim
#98005 Morph-ala-Schick? Message #98058
Black Belt Systems: (800) 852-6442 sales (406) 367-2329 fax (406) 367-2227 BBS I think the price is now under $100. Check out the Computer Shopper too. Tim P.S. Elastic Reality for SGI & Mac is tops… I believe a Windows version is in process. Once it's available I'll be on…
#98005 #Morph-ala-Schick? Message #98009
WinImages Morph from Black Belt Systems is an inexpensive morphing program under WINDOWS. It's the only one I currently of know that will do motion morph… which you'll need for the "Schick effec". It also has alpha channel capabilities which is handy when working with video and graphics.
3DS and SoftVTR? Message #97924
Anyone SUCCESSFULLY using 3DS2 and SoftVTR to capture video to use as reflection maps? ("SUCCESSFULLY" is the keyword!). I have followed the SoftVTR "manual", but only get the external process .bat file listing itself out in black and white over the 3DS screen. Any help greatly appreciated. Tim
#97782- 3DS2 out of env. space Message #97838
Thanks Brian, I am starting with 3DSHELL, and have remedied my "out of env space" problem by setting variables prrior to 3DS rather than from within the external process… HOWEVER each line in the external .bat file flies by on my monitor over 3DS (like the abnormal program termination message).…
#97706- 3DS2 out of env. space Message #97837
Thanks Gus! That did the trick for part of my problem!
Thanks David, I've tried it, but I'll move it to the first line. I've had it set to the maximum (somthing like 30000+!) and still got the messages. Tim
When rendering via VIDEO POST I keep getting the OUT OF ENVIRONMENT SPACE error message when accessing external processes. I know this is not really a 3DS2 problem, but I figured someone else has come across this problem within #ds besides me… and hopefully someone can tell me a solution!…

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