CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (201 messages)

Hi, Martin! >>but the bad news is that this will probably make it impractical to use WB's renderer. How egoistic you are! What if Animatek decide to sell WB to non-3DS people? In that situation WB renderer will be perfectly practical. Anyway, thanks for accepting "WB Jonas" role: I think…
#188839 #New Bones Message #188901
>>Can you pass along some info about what features this new version have? No, I can not. All your questions about New Bones you should direct to Michael Tsipko-Sitnikov [74747,1472] (and you may get faster answers, if you contact him via mail). The only thing I can say is that…
#188824 #World Builders Message #188827
From: Aleksey Popelyukhin Autodesk Multimedia Forum · IPAS Usage September 2, 1995 10:15 PM
Hi, James! You may want to read my message #188737, subject "World Builder Upgrade Pa" th. In Short: 1. I found yesterday, that there are a few CompuServe users from Moscow. I sent messages to several of them, requesting info about availability and pricing of CIS in Moscow. And I…
#188246 #World Builders Message #188791
1. >>the ability in Max to have an IPAS recognise a particular hardware lock >>(thus hopefully reducing piracy) 2. >>John, your comment regarding lower plug-in prices due to hardware lock tie-in is an extremely >>interesting one! Certainly seems like a possibility, doesn't it? 1. You know, piracy means popularity. I…
Hi, Martin and everybody! Please, read message #188548 from Oleg Mishin!!! Oleg is WB Project Manager, so he knows, what he is talking about. Don't be confused by his presence on CIS: AnimaTek has couple CIS accounts (this particular one is registered for their president Alexey Pajitnov – author of…
Answering Larry Message #188693
Hi, Larry! >>I noticed in your message to Martin that Animatek has trouble accessing CIS due to the cost >>from Europe. I also noted that you mentioned checking your Internet mail for a message from >>them. Combining the two , if Animatek has access to Internet, they can log onto…
#188667 World Builders Message #188689
From: Aleksey Popelyukhin Autodesk Multimedia Forum · IPAS Usage September 1, 1995 11:32 PM
>>What? No Public Flogging? No, just Public Defence (for dissertations) instead, which is practically the same… Alex, PhD
#188518 #World Builders Message #188641
>> See, the problem is, that there is no russian translation for words "Public Relations", >You are kidding, right? Let me see… there are Public Opinion, Public Library and Public Enemy (Enemy of the People) in the dictionary See, no Public Relations … whatsoever. Alex, Video International P.S. Oh, and…
#188571 #World Builders Message #188636
Hi, Martin! I sent your proposals to both Oleg (Mishin, not Buyborodin) and Igor, they will answer soon. Should I add your desire for projector lights too? Or let them handle everything else first? Direct Animatek's presence on the forum is quite problematic: a. First, CompuServe in Europe is awfully…
Hi, Brendan! >>Ok….. So that means it won't? be included in Organix as eluded too ? It means, it is not decided yet what version of OrganiX it will be included in: If we will be able to make Sticky compatible with Mesh Paint fast enough, be ready for something…
#188432 #World Builders Message #188467
Hi, Martin! >>do you know the people at Animatek? If so, could you ask them to take part in this forum. I have >>lots of issues to discuss with them regarding World Builder, because I'm not sure if my >>comments will reach them. Yes, I do know them. And just…
>>>I can't think of any PLACE where I could not get with my CAR. Can you?< Sorry, Tim! It was supposed to be ironic. And there was passage in my message about Hawaii and Australia too. >>I can get in my car anywhere, >>there still are some difficulties crossing the…
#188407 #IPAS U DON'T need! Message #188463
Hi, Robert! Didn't you understand, that this M&M guy is just a young fellow, who is too overwhelmed by his discoveries, that some things can be done in several ways in 3DS. Don't take him too seriously, and don't ever try to reconvince him in anything, he will learn himself.…
#188027 #World Builders Message #188347
>>Animatek seemed to suggest that WB was an experimental product Let me clarify 3 slight misstatements in the above sentence: 1. First of all: not Animatek, but Nuclear Physics Institute. 2. Secondly: not World Builder, but multithreaded, multitasking 32-bit DOS. 3. And third: was developed not as an Excersice, but…
>> Anyone have any other candidates for my Useless IPASes list? 🙂 >> I can't think of ANY effect that would REQUIRE VARY.SXP. Can you? How about taking your idea a little further? Who NEEDS airplanes? We have cars. I can get in my car anywhere, there still are some…
Hi, Brendan! You may want to read Message #187389 and, perhaps, whole thread on Metaballs. Just 3 days ago there was posted the following message: >>Organix has: envelopes to control face count over time. >> allows user to define colors which represent fusion values. >> works with "refraction mapping" IPAS.…
#188157 IPAS U DON'T need! Message #188228
>> Anyone have any other candidates for my Useless IPASes list? 🙂 Yes, Refraction mapping can be easily outdone by Rayman if you have enough patience to transfer animation frame by frame and don't use any IPASes, and with Rayman you can get true raytraced quality too. My point is:…
#188186 #Metareyes vs Organix Message #188224
Hi, Kyle! What I meant was that Danny is working hard to eliminate that difference, so speed is not going to be an issue pretty soon. And I agree with you on everything else 100%. Alex, Video International
#187484 #Metareyes vs Organix Message #188018
Hi, Kyle! >> however you have failed to hop on the other side of the fence and take a look at Metareyes' >>strong points And you didn't take into account couple of Metareyes' disadvantages, namely 4: 1. Corrida. 2. Sun. 3. Wine. 4. Girls (as you could clearly saw in…
#Metaballs Message #187860
>>One quick question about OrganiX. I have about a zillion reference spheres on file created in >>Metareyes Metaballs. Will there be any way I can call these up and use them in OrganiX without >>reassigning fusion coefficients? You should not have any problems transfering fusion coefficients, because it looks like…
Try to contact Syndesis, John Foust [76004,1763] Alex, Video International
#186473 #Metaballs Message #186680
Hi, Lee! 1.>>I was using Metareyes several months (maybe a year) 2.>>My (personal) opinion after comparing both metaball packages is that I like Details' approach >>better. 3.>> I would continue to recomend OrganiX over Metareyes 4.>>I have to stick to making educated recomendations based on my own experience with the…
#186221 3DS MAX Message #186434
>>Or Sticky Metaballs on animated Texture Mapping either. Thanks, Lee. It a very good idea!
#185803 #Metaballs Message #186433
Hi, Terry! 1. >> If I buy OrganiX now, for R4, will it work with MAX when that arrives? Or is that even possible? Yes, it will. And Sticky Mapping will. And, perhaps, Metareyes will. Nothing in the MAX architecture prevents metaballs from working, quite opposite, MAX makes metaballs as…
#186204 I need hair! Message #186428
From: Aleksey Popelyukhin Autodesk Multimedia Forum · Wishlist August 21, 1995 10:44 PM
>>It would probably be necessary to evaluate what MetroLight has before deciding if it is feasible, >>or not. Fine. Send me, please some info. Alex, Video International
#185434 #3DS MAX Message #186202
Hi, Greg! >>I received a note from Ray Dream Designer CEO, he states that >>he saw a Ray Dream Extension (plug-in) made by some famous french CG researcher, >>which does satisfactory texture mapping on animated metaballs. >>So I am temporarily withdrawing word "NOBODY" from my statement. Semi-good news: this french…
#186199 3DS MAX Message #186201
Hi, Bob! >> Because all my life I dealt mostly with "equations with classified coefficients" . > Speaking of classified, my dad just retired from Bell Labs where he spent most of his life >>doing classified work (mostly setting up the system we have for tracking Russian submarines >>- not…
#186013 #I need hair! Message #186192
From: Aleksey Popelyukhin Autodesk Multimedia Forum · Wishlist August 20, 1995 10:48 PM
Hi, Martin! >>If I could find a programmer who was interested in porting it to MAX it'd be fantastic. >>Anybody know such an individual? I know such an individual! And even more then one. And, BTW, port from Unix to MAX's dll should be extremely complicated (in the worst case…
Hi, Ernie! PMJI. The work is under way to give OrganiX an UNIQUE ability to have Sticky Mapping, which will enable applied texture to behave in some "correct" way, when metaballs are animated. We plan to finish this work soon, and I meant soon: 7-10 days. In teh ideal case,…
#185969 3DS MAX Message #186190
Hi, Michele! >> >> use Refraction Mapping to show Stalin's eye aiming at Kirov…>> >> My mother wants to know why I am laughing so hard. I just explained "IPAS" to her yesterday >> so I don't know if she'll get it. Did you explain her, who Stalin was? Because…
#185968 3DS MAX Message #186189
Hi, Michele! >>I missed some of this thread… for those in the know, is Danny's MetaBalls ahead of Javier's in >>features, price etc.? I am a little biased, but Danny's Metaballs (OrganiX) looks superior or at least equivalent to Javier's in every feature I've tried. In addition, what sets OrganiX…
#185751 #3DS MAX Message #186184
Hi, Bob! >>Did you ever come across a book entitled "Differential Equations with Applications" by Ritger >>and Rose? Sorry, not yet. Because all my life I dealt mostly with "equations with classified coefficients" . More seriously: because my field doesn't have any Applications . Seriously: because as textbooks we use…
#185744 Alex Mailing list Message #186183
Hi, Will! >>Is there some way to get on your mailing list??? I would like to know more about your tools. >>Thanks, You are in. Actually, it's a very good idea to keep people posted on our IPAS development effort. I am going to send you 2-3 weeks updates on…
#185698 #3DS MAX Message #185738
>> >> >>Now if we could just use metacubes, metacones and metacylinders… >and the ever popular metatorus! OK, and metatorus, if you wish… Alex, Video International
#185704 #3DS MAX Message #185737
Hi, Dan! >>Tricky devils, those Yosters! Can't say better. >> I might also say that it is great to see your enthusiasm for MAX development >>here in AMMEDIA… Since my first day as a professor in the University, when I was trying to explain closed differential form concept to 30…
#185579 #3DS MAX Message #185731
>>The proof is ALWAYS in the pudding. Let's see if they are willing to put their Balls where there >>mouth is. Lee, can you reformulate this in _plain_ english? Alex, Video International
#185569 #3DS MAX Message #185729
>>> >>I hope to use it in my next big case: "Who Shot Kirov?" Oh, yes! For this case you can use Refraction Mapping to show big Stalin's eye aiming at Kirov through the optical ruffle… And then use the same ruffle in another shot just replacing Stalin's eye with…
#185319 3DS MAX Message #185548
>> Comrade Pyros' office. Comrads didn't have offices, they had Kabinets… And, BTW, they now call themselves Misters… I prefer to be just Alex, Video International
#185434 #3DS MAX Message #185547
Hi, Greg! >> Aleksey, I'm very glad I got a chance to see your demonstration at >> Comrade Pyros' office. >> >>Greg Pyros What this "" is all about? Are you our Comrade or what? >>Some reasons to be Proud: >>I went to EVERY booth on Siggraph: >>NOBODY can do…
#185334 #3DS MAX Message #185546
Hi, Ernie! >>Now if we could just use metacubes, metacones and metacylinders… It is _exactly_ what Danny Mercurio is now up to… (and we are always ready to help him should he experience any difficulties) Alex, Video International
#185319 #3DS MAX Message #185545
Hi, Alec! >>And your Sticky mapping technique is amazing. >>Molodtsy, Tovaritchsy! Spasibo, budem starat'sya! >> how impressed I was with your Refraction IPAS. I just bought it and I'm looking forward to >>using it. O yes, now you can use Sherlock Holms with big magnifying glass in your animations, which…
#185171 #3DS MAX Message #185310
Hi, Steve! >> I just resolved spherical mapping case (most complicated one) for applying correct (STICKY, as Danny Mercurio suggeted to call it) texture mapping on the animated metaballs > Can you elaborate? Will this be a 3DS IPAS or a 3DS MAX plug-in? Some recent history: There is 3DS…
#185154 #3DS MAX Message #185308
Hi, Ernie! It was great to talk to you on SIGGRAPH! >> (STICKY, as Danny Mercurio suggeted to call it) texture mapping on the animated metaballs > I'm looking forward to seeing this in an update to Metaballs RSN. It shouldn't take more then 2 weeks for programming, then add…
#185297 3DS MAX Message #185307
Hi, Michelle! >>The real trick was to get YOU guys to remember ME, >>so I guess the tattoos were a success after all. Don't be THAT modest: it wasn't just tattoo, which makes us remember YOU. Alex, Video International P.S. Be ready, there is more documentation work for you coming…
#185023 MAX! Message #185065
>>…the "Wishlist" section is going to be pretty quiet for a while! >>I hope so. >> – G Don't count on it! There is Video Post, remember? Anyway, thanks (in advance) for the GREAT(est) product! Alex, Video International
#184933 Water IPAS Message #185061
Hi, Fred! I don't know what kind of water animation do you need, but you may want to check file REFRBLOB.ZIP for dropping water, which refracts background meshes and table surface. It was created using OrganiX (formerly Blobs) and Refraction Mapping AXPs both available from Digimation 1.800.854.4494. I am a…
#183673 3DS IPAS book Message #185059
PMJI, It is a very good book, Mitch, trust me. When Terry was writing it he never used any help from the authors of IPASes: it means he was able to figure out how this 200+ plug-ins work (if he could, you will be able too, espessialy with the manuals)…
#185015 #3DS MAX Message #185054
Hi, Martin! >>3d tracking software is something we need pretty badly. Animatable weather also. As for 3D tracking – can't say anything yet: I have to learn what's there, but as for weather: we need weather ourselves pretty badly, so we agree to meet Animatek guys in Moscow ASAP and…
#184982 #3DS MAX Message #185053
Hi, Terri! >> It was good to finally meet you and your russian crew. >>I hope I didn't say anything too offensive to them. >> We were trying to hold a conversation in a noisy bar using broken english It was great to meet you too! I was really impressed…
#184822 3DS MAX Message #184844
Hi, Martin! >>you seem rather excited Alek . I am very excited! First of all I like new interface very much (I had some experience working with SoftImage and WaveFront and I like that MAX picked theirs best findings in UI like noun/verb approach, creative environment, Animate button etc and…

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