CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (470 messages)

#Mouse makes noise Message #152373
I know this is not the "fix your mouse that is making noises" forum, but I don't know what forum to ask this. Just thought I'd ask here in case anyone else has ever had this problem. On the computer I am not using 3D Studio on, I have a…
#152086 #Justify pricing? Message #152291
>> yahoo!, who asked your's? "Flamer at heart", eh? :b
>> If you happen to have the TBC-IV you can feed the composite oy Y/C output from the PAR back into the TBC-IV and the TBC IV's output can be adjusted with it's procamp.
I am having a problem with the brightness level of some flc's I've created using Animator Pro. There have been some good suggestions, but no real quick fixes (until I get a reply on how I fix .TGA's). Jim Beyer suggested something that might work, if I can do it.…
>> Render and see how it looks; make transparency (and color,additive-subractive transparency, or other) adjustments till you get the look you're after
#151950 Taking flics to video Message #151966
>> > Is there any other way? How about sunglasses.
Taking flics to video Message #151894
James: >>>> Just use the flic as a background, and rerender it as a series of Targa >>>> files directly out to the PAR. >> I tried this, but the image was way too bright. >Aha, then you have another problem, not the one you asked about! Why not just…
John, your suggestion of mapping a flic to a flat object works, only it is going to take a great deal of time to render :). Is there any other way? Thanks. -James Franssen
#151816 #Human modeling Message #151878
>> Yup, especially when that 1 second of animation only took a week two to produce…
>> Just use the flic as a background, and rerender it as a series of Targa files directly out to the PAR.
#151800 Taking flics to video Message #151811
>> Well, one thing you could do is make a material out of your flic, then map it on a plane or box, with the map the same size as the object, and the object filling your view
>> One way to get flics to tape is to set them up as a background in 3DS,
#151541 #Human modeling Message #151725
There's no need to justify to anyone your pricing. If we as animators can charge $1,000 per second for animation (and get away with it! :)), then nobody has a right to complain if someone else wants to be compensated for their hard work and expertise in a specific area.…
#Taking flics to video Message #151717
I am going to need to take some .flc's I've created in Animator Pro to video. I have the PAR, the TBC-14, and GRASP 4.5. I have used the PAR to create my demo reel from 3D Studio, but I have not yet attempted to put .flc's to tape. What…
#Going to video tape Message #151716
I am going to need to take some .flc's I've created in Animator Pro to video. I have the PAR, the TBC-14, and GRASP 4.5. I have used the PAR to create my demo reel from 3D Studio, but I have not yet attempted to put .flc's to tape. What…
#151542 #640×480 to 320×200 Message #151572
>> Flic / Effects / Shrink x 2
#150739 Morphing for video Message #150808
>> how can you possibly buy software and not know about these places? I'm not trying to be rude — maybe you're not in the country
#150346 #Morphing for video Message #150454
>> I'd just call PC Connection, or MicroWarehouse if I were you (you can save 30% over the usual other channels).
#150078 Morphing for video Message #150084
>> Elastic Reality will do all that you want (and more) quite nicely
#149901 Morphing for video Message #149998
>> Pick up Elastic Reality!
#149893 256 colors to 16 Message #149997
>> Hope you're not cussin' me out for suggesting you take a look at GRASP when you first started making inquiries last year.
#149901 Morphing for video Message #149938
>> Pick up Elastic Reality!
#149893 256 colors to 16 Message #149937
>> Hope you're not cussin' me out for suggesting you take a look at GRASP when you first started making inquiries last year.
#149752 #256 colors to 16 Message #149791
>> I would also suggest that you take a look at Image Alchemy for general graphics conversions.
#Morphing for video Message #149733
I have an opportunity to land a small project for a local car dealer that will most likely involve morphing an old car into a new car (in 2 dimension). I've heard mention of Elastic Reality or something like that, are there any other suggestions? It will be a video…
>> Link all the objects as children to a single dummy object, and then rotate the dummy.
#149272 #256 colors to 16 Message #149311
>> Or are you looking for a 16 color animation format?
#149269 640×480 to 320×200 Message #149310
>> ANICONV.EXE which ships with AAPRO has a SCALE function which will do this for you.
#149253 256 colors to 16 Message #149309
>> Sure… turn the time toggle on, go to the palette menu, make a cluster of all colors in the palette, and use the Value/Squeeze option to 16. 🙂 -dave
#149245 256 colors to 16 Message #149308
>> …so many ways to Rome..
In the Keyframer, how do I select a number of objects (about 50) to rotate about a single pivot point without individually selecting each and every one of those objects one at a time (becomes monotonous), then placing their pivot points as close to the last as possible. I need…
#256 colors to 16 Message #149199
Is there an easy way to turn 256 colors in an already created animation into 16 colors? Thanks.
#640×480 to 320×200 Message #149035
Is there a quick way to turn a 640×480 .flc into a 320×200 .fli? I've come across a situation where I have run out of space in which to load flics onto a disk. Does anyone have any suggestions as to maybe another way to utilize flics for use with…
Upgrade.. delete old? Message #148794
I've just upgraded to release 4 from 3, what do I do with all the files from 3? Can I delete all of them (except of course the files I created)? Thanks.
#148326 Moving in on a planet Message #148464
>> I think it will be better to use a planet.SXP mesh or a mesh created with Displace.
#Moving in on a planet Message #148262
I have special effects planet .SXP and I am creating my own world (much different than the one I live in everyday, which is usually different than everyone elses!). Does anyone have any suggestions as to the best way to approach a planet and fly into its mountains and valleys?…
>> So is Cubicomp officially long dead and gone?
#146663 Mathematically inept Message #146675
>> so it never got the coverage it deserved in the docs
#146535 Mathematically inept Message #146604
>> Take a look at the Snapshot command in the Keyframer.
#146513 Mathematically inept Message #146603
>> Take advantage of the scale percentage display on the screen.
#146446 #Mathematically inept Message #146542
>> I'm emailing you a .dxf file which shows how to construct what I think you are after. Let me know if I came close.
#Mathematically inept Message #146430
I know there are some number crunching kind of people in this forum (I'm NOT one :)) so I'll post this question here. I am trying to figure out how I can create a mesh gradient (for lack of a better definition). I have 13 rectangles that I need to…
>> and Alan wants your hair to bounce with each footfall…( take note!).
>> You get despondent while walking in the woods and think "I'll never be able to render this in real time".
#145725 Kilt Korner Message #145739
>> OHHHHHH!!! THE HUMANITY!!!! Couldn't you do anything to stop the carnage? How many were killed, how many injured? 😮
#145425 GRASP Message #145443
>> I haven't fired up GRASP for a couple of months, but the last time I did, I was displaying TGA's, GIF's, and FLC's all of which were generated in 3DS. Very easy, very clean.
#145432 #GRASP Message #145442
>>> Does anyone here use GRASP? I do. I'm doing a project right now, a single disk interactive promotion thing.
#GRASP Message #145332
I have a project coming up where I will need to use a good authoring software and I am looking to use GRASP. Does anyone here know if Animator Pro or 3D Studio will work well with GRASP? Does anyone here use GRASP? It would help to know what rates…
#145173 Making someone walk? Message #145254
>> here is another way to create smooth walking characters and it is METABALL animation
#145100 #Not up to PAR Message #145152
>> These fans run on 12 volts, and usually PCs have an extra drive power line dangling that you can tap into. Cheapest insurance I ever bought.

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