This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (5 messages)
#LenzFX 2.0 Flares
Message #196954
David, The Flare error in field rendering that I'm sure you've heard about seems to be a miscalculation of the position of the intermediate field for the Omni light. Some have been saying that it is rendering the fields in the wrong order but this is not the actual problem.…
In response to your list of concerns with LenzFX 2.0, I have one correction to make. In your statement (numbered "4") about using Flare w/field rendering, [I was also anxiously awaiting field capabilities], the Flare error you are seeing is not reversed fields, but a miscalculation of the position of…
#True-er Reflections
Message #196361
Not to complain, but I was the guy who originally posted this message and what I was really asking about was TRUE REFLECTIONS in 3DS, not refractions. I've heard of and know about the refraction mapping IPAS by Digimation but what I'm looking for (or should I say, trying to…
LenzFX 2.0 problems
Message #196244
I've just got LenzFX 2.0 w/Inferno and am wondering: A) Am I the only one whose got it so far? B) Am I the only one having problems w/fields, buttons that won't come undepressed (not referring to their mental state), and the lack of being able to mask using .IFL…
#True Reflections
Message #195971
Does anyone know of a routine that exists now or may in the future that will allow selective raytracing in a 3DS scene or a new special way of mapping true reflections of the surrounding scene onto geometry (such as rippling water, etc)? Automatic Reflections just don't always cut it.…