CompuServe Thread

#LenzFX 2.0 Flares

2 messages in this thread
#196954From: BRIAN DEMETZOct 25, 1995 2:08 AM
David, The Flare error in field rendering that I'm sure you've heard about seems to be a miscalculation of the position of the intermediate field for the Omni light. Some have been saying that it is rendering the fields in the wrong order but this is not the actual problem. I did extensive testing with a simple 3DS file. Flare is not correctly interpolating the intermediate position of the "half frame". To demonstrate, create a simple 3DS Keyframe file with a pole and an Omni lite on top of it. Make it a 2 frame sequence–frame 0 and frame 1. At frame 0, position your Camera so that the pole and light are at the left side of the screen. At frame 1, move the target of the Camera so that the pole is now all the way to the right side of the screen. Now apply a Flare to the omni light and render your (super-long) 2 frame animation with fields on. At frame 0, you will be able to see the pole flickering between the left and middle of your screen–depicting the correct "half frame" position in the middle. But, what's this?–the Flare on your omni light will be flickering between the left and only 1/4 of the way to the right, lagging behind the pole. Voila, the secret of the Flare-Field problem! But unfortunately not the answer. Please tell me this will be fixed in 2.01, plus adding field capability for all animated settings (such as rotating rays, inferno effects, etc). I was expecting all these capabilities in 2.00. By the way, thanx for answering my last post. Sincerely, Brian DeMetz An"AMAZE"tion Co. p.s.-See super-sophisticated diagram depicting frame #0 outcome, below: * * | | | | | | | | | |
#197014From: Digimation – David AvgikOct 25, 1995 11:25 AM
Hi Brian, Your right about the field position. We did that exact same test and got the same results. It's been fixed. Updates go out today. Thanks. David – Digimation