This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (6 messages)
As this is just a temp PPN I'm currently using, (another day or so) won't be able to re-respond if these suggestions don't work. Our permanent setup for CIS should be up and running in another week or so, so please don't keep this PPN as permanent. As far as…
As this is just a temp PPN I'm currently using, (another day or so) won't be able to re-respond if these suggestions don't work. Our permanent setup for CIS should be up and running in another week or so, so please don't keep this PPN as permanent. As far as…
GreG ; I also tried to help him. But it just dawned on me that he could try using the player to view the animation. It wouldn't need so much Chip Ram. Stan
Just happened to see you note! (Lucky you!) The problems you are having, are related to the insufficient CHIP ram in the Amiga. Screens, menus, and such reside in the first 512K only. If the scenes you are constructing are large, or there are alot of them, and you dont…
John; Up until about 10 days prior to COMDEX this month, we had been putting off the re-write for the floating point boards. Just before this last Comdex, CSA contacted us and asked if we could put something together for the show, so we did!. We should be able to…
John; Up until about 10 days prior to COMDEX this month, we had been putting off the re-write for the floating point boards. Just before this last Comdex, CSA contacted us and asked if we could put something together for the show, so we did!. We should be able to…