CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (6 messages)

#26434 POV vs. commercial Message #26456
From: Stephen Coy Graphics Developers Forum · POV Sources June 30, 1993 10:59 PM
I don't think Bill needs to fake diamonds although if he follows the "2 month salary" guideline she might need a wheelbarrow. BTW the next version of Windows will probably be 4.0, not 3.2. Read action !
#26419 POV vs. commercial Message #26455
From: Stephen Coy Graphics Developers Forum · POV Sources June 30, 1993 10:57 PM
Microsoft bought the Playmation technology and licensed it back to Hash Enterprises. Hash will continue to develope and support Playmation. I will continue to work on my spelling and typing. 🙂 Read action !
#26225 POV vs. commercial Message #26386
From: Stephen Coy Graphics Developers Forum · POV Sources June 30, 1993 12:47 AM
Things haven't fully settled out but I can give you a quick overview of what's up. First of all, July 9th will be my last day at Boeing. Starting July 19th I'll be working for Microsoft. They're actually willing to pay me to write ray tracing software! I'll be working…
#26225- POV vs. commercial Message #26386
From: Stephen Coy Autodesk Software Forum · HyperChem June 30, 1993 12:47 AM
Things haven't fully settled out but I can give you a quick overview of what's up. First of all, July 9th will be my last day at Boeing. Starting July 19th I'll be working for Microsoft. They're actually willing to pay me to write ray tracing software! I'll be working…
#26139 #POV vs. commercial Message #26194
From: Stephen Coy Graphics Developers Forum · POV Sources June 27, 1993 8:36 PM
If you're using ACAD release 12 then you really should look at AccuRender. It's a _fast_ ray tracer which works from within AutoCAD and produces great results. Right now you can get the beta release for only $95 from NcNeel and Associates at (206)545-7000. There is 1 Reply. Read action…
The translation to Vivid should be fairly simple. The only possible problem I can see is that Vivid's input format tends to group primitives with the same surface definition. This shouldn't be much of a problem. Translating the other way may be more challenging. Feel free to contact me directly…