CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (15 messages)

#21298 POV Bug? Message #21473
I've also run out of space on my hard drive this way, but I've never had any real problems. I occationally get bad files, but I think it's strictly the swap file and TGA files (it happens generally when I RESET out of POV). They always clean up fine with…
#21393 POV Includes Message #21467
I think my vision is going… I'm seeing too many C Young's in this thread! Read action !
>>CIS doesn't have an english-only rule as far as I know. Just don't let the SYSOPS suspect that you are getting rude, crude, or lewd. It might make them a little jumpy . Read action !
#21332 POV Includes Message #21394
>>I was hoping there might be a smaller file available The files you want are packed in with a LOT of sample scene files. Trust me, you want the WHOLE package! There are alot of neat images in there, but more importantly, I think they are indespesable in the learning…
#21102 #HiSpeed POV Message #21223
>>…FPU built right into the chip. However, not all of the commands are implemented in silicone. ROTF (Rolling On The Floor (laughing)) When I read that, an image flashed through my mind of silicone breast implants processing floating point math instructions! (Ok, ok, I'm a bit over tired at the…
>>the SPLINE function in RTAG I haven't used RTAG yet… maybe someone else will jump in and answer… >>"velocity", you really mean "speed along the path" Yes Read action !
#20959 POV Stop Start Message #20967
If you interrupt a trace, you can continue it by using the same command line, and adding +c (for continue). If you intend to do this, you should avoid using a large buffer (no more than +b20 or so), because you lose whatever is in the buffer when you break…
From: Eric Barish Graphics Developers Forum · POV Sources April 29, 1993 1:59 PM
>>DTA will even read the files directly from a ZIP I guess I missed that! (Hmmm, it does ring a very faint bell). How does that work? Do I put the name of the zip file on the command line and it takes every TGA in the zip? There is…
>>When _I_ was a kid … we didn't even *have* stone tablets. Everything was molten. We just swam around all day… >>And we _liked_ it too! Back to reality (well, not *exactly REALITY* but…), sorry my message came out as a stream . I was composing it on line. The…
>>"cheaper" Just say that "cheaper" simply means less time (time=money), and equal in all other respects(*NOT!*). There is 1 Reply. Read action !
For direction, try LOOK_AT(SPLINE(T+1)) or LOOK_AT(SPLINE(T+1)+SPLINE(T)-SPLINE(T-1)). I think the second one will giver better results. In order to vary the speed, you can calculate 100 times as many spline points, and then increase T by SPEED/100 (and use int(T) in all SPLINE statments). For a rollercoaster, SPEED = sqrt(H-Y). Where…
#20669 POV 2.0 Message #20727
From: Eric Barish Graphics Developers Forum · POV Sources April 27, 1993 3:12 AM
You need to run POVMOD. It'll tell you what to do. (I just ran out of mem on a 20K triangle file. I had it running under program control and it then attempted an 80K triangle file ) Read action !
I'm not sure if this will give the right effect or not, but here's the acceleration: SPLINE(T+1)+SPLINE(T-1)-SPLINE(T)*2 Where T=Time (Frame number) and SPLINE(T) is the current X,Y,Z coordinates. You may get better/smoother results if you average the look_at and acceleration values for 2 or 3 frames before you use them.…
#20538 POVRAY Source? Message #20570
From: Eric Barish Graphics Developers Forum · POV Sources April 26, 1993 1:02 AM
Hmmm, I forgot what the questions were, but it cought my attention when I saw I said yes to the second, and you said maybe… Read action !
#20443 POVRAY Source? Message #20468
From: Eric Barish Graphics Developers Forum · POV Sources April 25, 1993 5:49 AM
Y, Y, N. G Read action !