This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (7 messages)
Bob One of your colleagues at the Autodesk NJ center (I believe his last name is Blaha but I lost the note that I made) has helped me solve the problem. The ground object's faces were too large relative to everything else in the scene. The fix was to replace…
Bob Since I can't again locate previous messages related to "Map problem in net rend" (it seems that some other net rendering problem has surfaced there), I'm using this message now. My rendering problem seems to be much more serious than I originally thought. What I did is remove all…
Hi Claus The net machines are rendering to null but thank for the suggestion. Let's stay in touch. PD PS: You can now see the two images in the HS/Ops/Video section under titles "Map in Net Rendering #1" and "Map in Net Rendering #2"
Dear Bob: Sorry about the duplicate message–I'm somewhat new to this process. To answer some of your questions: the ground object material is tiled over a large area. The bitmap resolution, while not extremely high, should be enough. It looks OK if rendered from the screen on the master machine…
#Map problem in net rend
Message #192669
Bob: The master/slave configurations seem to be consistent. I render to the same file type (TGA), using the same bitmaps, and have tried rendering both to fields and full frames. I have also put the master machine in the slave mode and got the same type of problem (again, if…
Please Help: Net Render
Message #192613
Dear Robert: I'm sending this message to you now since my original message (9/24) to David Marks went unanswered and has, I think, already been deleted from the fourm. I have the following problem: when I render an architectural animation on the network, the ground object–which has a material with…
#Map problem in net rend
Message #192338
Dear David or Anyone Who Can Help: I'm trying to render an architectural fly-through using network rendering. However, the ground object–which has a material using a texture bitmap–renders very poorly at angles away from the normal (the effect is somewhat similar to rendering with Filter-Maps set to OFF). What puzzles…