Dear Robert:
I'm sending this message to you now since my original message (9/24) to David
Marks went unanswered and has, I think, already been deleted from the fourm.
I have the following problem: when I render an architectural animation on the
network, the ground object–which has a material with texture bitmap assigned
to it–renders very poorly at angles away from the normal (the result is
similar to rendering with Filter-Map set to OFF). However, when I render the
same frame from the screen (ie not on the network) it looks fine.
Since I'm getting quite desperate by now, I would truly appreciate your help.
Thank you. PD. (212) 674-6174