CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (6 messages)

#156528 #9 Imagine-128 & 3d4 Message #156784
Thanks for the reply, and it's good to hear something is in the works. I'll be looking foward to the Vibrant Drives. Please keep me posted, 2 weeks sounds to good to be true. thanks again 128-Imaging my card running 3DS 🙂 Mike
##9 Imagine-128 & 3d4 Message #156521
I have owned a Number Nine Imagine-128 VGA card for about three months, and still cann't get any dos drivers to support the card. I worked with Number Nine for about a month and half trying to get the 128 card to run 3DSr4, they have sent me 5 Beta…
#139156 #Pallete Convertion Message #139208
I'm unsure how I would go about creating an "empty scene" using all the 256 colors in the custom pallete on one frame without drawing 256 time consuming squares, maybe I'm missing something? Although the idea of exporting to a *.bmp or *.gif is a great idea, I'm using paledit.exe…
#Pallete Convertion Message #139201
How do I convert the pallete created from 3ds and Animator Pro .FLC or .FLI, with the *.COL extention to a windows pallete (*.pal, or anything readable in windows)? This is needed to load an animation into Authorware (set at VGA 256 color mode) I would like to edit the…
#Pallete Convertion Message #139142
How do I convert the pallete created from 3ds and Animator Pro .FLC or .FLI, with the *.COL extention to a windows pallete (*.pal, or anything readable)? -mike
#138935 320X200 –> 640X480 Message #139140
You can run a 640X480 flc using AWP and even 800X600. use a jump variable to call a script(script file created with animator pro using aaplay) file in dos. another way is to call aaplayhi.exe (the windows high res player) into APW its ok but jerky, the dos way is…