CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (13 messages)

#192740 aaplay.dll Message #193753
Thanks for the referral Larry. As noted Media!Lab is a multimedia animation C/C++ graphics programming toolkit for Windows that supports FLC/FLI and AVI video (along with many other capabilities). Additional information and a demo is available here online – GO METAGR, LIB 12, download MLINFO.ZIP and/or MLDEMO.ZIP (these files are…
#188511 Windows 95 Message #188849
Peter, You might want to also check out our Media!Lab multimedia animation toolkit. Among flic capabilies, Media!Lab also supports dynamic palatte translation for multiple palettes. More information is available online: GO METAGR, LIB 12 and download MLINFO.ZIP Regards, Jack Davis/Metagraphics
#188654 Need Flic File Help Message #188848
Phil, You might want to also check out our Media!Lab multimedia animation programming toolkit for Windows. Media!Lab supports FLC/FLI video (along with many other capabilities). For more information: GO METAGR, LIB 12 and download MLINFO.ZIP. Regards, Jack Davis/Metagraphics
#180914 Splash Screen Message #181773
Hi Bob, You might want to check into our Media!Lab multimedia/animation toolkit for Windows. Media!Lab combines BMP/PCX/DCX imaging, AVI/FLC/FLI video, sprite animation, "blue screen" cinematic animation, sound, special effects and more in a streamlined C++ programming toolkit. For more information, GO METAGR, LIB 12 and download MLINFO.ZIP (a demonstration file…
> No problem. You might tuck it away for future needs… 🙂 Jack
Hi Keith, If you are looking for a C/C++ toolkit that can be used to play FLC/FLI directly, you may want to check out our new MEDIA!LAB Windows multimedia programming toolkit. Media!Lab provides a full suite of fast (assembly optimized) interactive graphic and audio capabilities supporting BMP/PCX/DCX images, AVI/FLC/FLI video,…
#174320 FLC format Message #177348
Steve, You might wish to also check out our new Media!Lab toolkit for Windows. Media!Lab combnines imaging, special effects, animation, video (AVI,FLC,FLI) and sound in a streamlined C/C++ toolkit. For more information, GO METAGR, LIB 12 and download MLINFO.ZIP. If you'd like to email your address, we'd be glad to…
Brian, I noted in your message your reference to "Autodesk patented file formats". Can you say specifically what file formats have been patented by Autodesk? Having viewed the .GIF nightmare where UNISYS came back 10 years after the fact demanding royalties from anyone using the patented encoding schemes for .GIF,…
#Fli Player Message #153884
Mike, Our company, Metagraphics, has recently announced a new C/C++ animation engine called MEDIA!LAB that supports AVI/FLC/FLI playback (amoung other capabilities including sprite animation, special effects, sound and more). The product is optimized tightly in assembly language, and integrates with Windows multimedia and WinG facilities for fast display performance. MEDIA!LAB…
FEBRUARY 15, 1995 – FOR IMMEDIATE RELEASE METAGRAPHICS ANNOUNCES NEW C++ ANIMATION TOOLKIT FOR MICROSOFT WINDOWS CARMEL, CALIFORNIA – MEDIA!LAB(TM) is a powerful new graphics programming toolkit designed for developing interactive graphic and multimedia programs for Microsoft Windows. MEDIA!LAB combines imaging, special effects, animation, video and sound in a streamlined…
Hi Rudolph, Thanks for your interest! Preliminary information and a beta site application will be emailed to you this weekend. Jack
C++ warper for FLI/FLC Message #135308
Hi Rudolph, Thanks for your interest. Beta site applications will be going out this week or early next. I'll see that a copy is emailed to you momentarily. Jack
Our company, Metagraphics, will begin beta testing in about 2 weeks a new C/C++ class library that provides a high performance multi-media animation engine using WinG for Win16 and Win32. The animation engine includes support for FLC/FLI/AVI cinemation, sprite animation, foreground/background tiling, collision detection, special effects and sound. I'll put…