CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (5 messages)

The size of that bitmap is killing your performance. As Gary suggested, use a smaller bitmaps until the final rener.Your face count isn't taking nearly as much RAM as that bitmap is. Also remember that color depth does not influence RAM requirements – you're always paying 3 bytes per pixel…
#121114 DXF conversion? Message #121282
As Dietmar said, your program is turning the PFace mesh into lines – very odd. As a test, try doing a DXF export from 3DS, import it into AutoCAD, and if it looks correct (which it should) DXFOUT that to your program. – Phil
#120948 Bumpy Questions??? Message #120964
Mapping projects infinitely from the mapping icon position. A bump map's effect is dependant upon the direction from which it was aplied. Since it's not too desirable to detatch the backwards faces for additional mapping, the easiest thing to do is create another itteration of the material with the negative…
#120919 #DXF conversion? Message #120963
3DS writes to the R11 DXF format, with all objects becoming Polyface Meshes. Are the AutoCAD DXF files that you are importing to Multi-Surf meshes as well? I'm very suprised that the AutoCAD DXF's are coming in but the 3DS DXF's are not. Do the edges display when they are…
#120774 3DS+Architecture Message #120961
3DS & Architecture – You bet! Would be glad to answer any questions on it. What school? – Phil