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#big proj woes 300k faces

    21-Dec-94 23:48:18
Sb: #big proj woes 300k faces
Fm: TBruno 76635,1274
To: all
Hi again, I'm working on what I consider a Huge project 300,000 + faces AND one huge texture map (7mb) (the project is still view of about 1,500 sq miles based on DEM Data) I've got a P90 w/ 20mb and am really hitting the wall It has been a real bear to position the texture on the project with 6-10 minute renders on low res / jumping to 45 minutes for a test I'm forced to work with such a large tex map because the final product will be blown up to five feet x two feet. The line work must remain as fine as possible at this size. Does anyone have any suggestings on working on large projects? I did use a grey scale of the texture map that was only 3MB which did help in some aspects Thanks in advance for your ideas Todd