#big proj woes 300k faces
Hi again,
I'm working on what I consider a Huge project 300,000 + faces
AND one huge texture map (7mb)
(the project is still view of about 1,500 sq miles based on DEM Data)
I've got a P90 w/ 20mb and am really hitting the wall
It has been a real bear to position the texture on the project
with 6-10 minute renders on low res / jumping to 45 minutes for a test
I'm forced to work with such a large tex map because the final product will
be blown up to five feet x two feet. The line work must remain as fine as
possible at this size.
Does anyone have any suggestings on working on large projects?
I did use a grey scale of the texture map that was only 3MB which did
help in some aspects
Thanks in advance for your ideas
Todd