CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

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I had a thought on this velocity issue you've been tossing about. Howabout using a spline to map the velocity curve you want and maintain speed per unit time (ie. frame) to get the current position in your spline path. You might have an animation that is not frame oriented…