#Camera "flight" with POV
29-Apr-93 13:51:05
Sb: #20907-#Camera "flight" with POV
Fm: Eric Barish 71501,1065
To: Mark Campbell 70673,1722
>>When _I_ was a kid
… we didn't even *have* stone tablets. Everything was molten.
We just swam around all day…
>>And we _liked_ it too!
Back to reality (well, not *exactly REALITY* but…), sorry my message came
out as a stream <g>. I was composing it on line.
The main point was create alot of spline points, and then use
the one that is closest to where you want to be. That way you can
have a variable velocity. Maybe it would be easier to think about
if you changed "T" (time) to "D" (distance) in the spline formula.
Then you add velocity to distance to get the new spline point.
If you're not doing a roller coaster, you'll need to define the
velocity and how you want it to vary. I got a little carried away
with the roller coaster, and getting it to run backwards <G>.
If you're not doing a roller coaster, you can forget everything
at the end that referred to hight and friction. The other equations
should be exactly what you want.
Question away! I love this stuff <G>
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