Real-3D
John, I thought I'd junp in here, because of your mappling problem.
It is in the manual, I'm looking it up now, but it is a little
obscure. The trick is that once you have created your material out of
the picture to be mapped and assigned it to the object, then you must
use painting to show the direction of the map on the object. This is
on p62. When you select painting, click once on the top left corner
of the object that you covering (use the front view or whatever view
you want the painting to cover) and then drag a line across the top
edge of the object coresponding to the top edge of the map you are
applying. The trick here with the mouse, if I remember, is to click
once, let go of the button, then drag and click again to mark the end
point. Depending on the aspect ratios of your map and the object,
you have to estimate the width to cover the height, but a quick
preview render will make fine tuning easy. Hope this helps. I have
been Real happy with this program, but it does have a few
obscurities…