CompuServe Messages

#BOOLEANS!

    23-Mar-92 10:13:21
Sb: #11053-#BOOLEANS!
Fm: Yost Group 76702,413
To: Paul Unterweiser 71531,2026
Paul, when you tried to subtract 20 cylinders from one object, you were actually changing the "speaker" object TWENTY TIMES. After each subtraction, the object became more complex, with much more faces around the area you had previously subtracted. If you re-read the documentation about boolean modeling, you'll see that the density and configuration of the face structure around the area to be boolean'd is very important to pay attention to. By the 10th cylinder you'd subtracted, you made your speaker unbelievably complex. In this case (making the holes in a speaker (or speaker grill?), it sure sounds like you could've used the lofter tools to loft nested polygons to created the holes. That would be approximately 1000 times more efficient. It is certainly not the type of operation we designed booleans to optimally execute. – G