Animated Skid Marks
25-Mar-92 16:42:02
Sb: #11189-Animated Skid Marks
Fm: Craig Sharp [Mem TM] 73417,2320
To: Rick Miller 76170,3214
Rick:
You can make up a 'flat' object that has more faces than it needs when it
is 'near 0 length'. Then, you simply morph it to the final 'bent' line on
the pavement and animate the sucker… (This 'flat' object is actually a
near flat square tube with alot of steps in it when it is lofted.).
I'm sure someone will have another idea that is alot better than this…
which is why I only do this for fun <g>.
C#