MakePath 2.0
28-Mar-92 01:06:40
Sb: #53598-MakePath 2.0
Fm: Clint H. Woeltjen 72470,104
To: Nick Murray 70003,1112
Nick:
I think a JPEG of that image is already over in AmigaArts. That
was done with my 3000 when I had only 5 megs in it. It could
conceivably be done on a 3 meg machine. At 3 megs you can do Small
scapes up to 768x484x24bits. At 10 megs I've done 1024x768x24bits and
a Small scape. I tried a 1536x956x24bit, but I didn't have enough
memory even with 10 megs. On an 18 meg 3000 you should be able to do
2048x1536x24bit and a Large scape, or 1536x956x24bit and a Huge
scape. The theoretical maximum is 4096x3072x24bits and a Huge scape,
but that would require about 48 megs of FAST memory. We haven't
tested that high due to lack of memory ourselves, but the code is
supposed to handle it. We have done as high as 1536x956x24bits.
With 10 megs in a 3000 you _might_ be able to squeeze in a Huge
landscape if you have 2.0 in ROM, but you also might not. It's right on the
border. Most of the advertizing pics (except for the Devil's Tower) were
done with Small landscapes at 768x484x24bits. I've been working on some
Large scapes recently, and I'm definitely liking the results I'm getting. I
just did one of Yosemite Falls that came out beautifully. I have a few
ideas of ways to make it even better, and I'll upload a JPEG of it when I'm
done. There are already a few JPEG's over in Arts of some 2.0 renderings
that are quite spectacular.
Clint <VRLI>