#HEAPMGMT error
02-Mar-93 18:55:11
Sb: #36328-#HEAPMGMT error
Fm: Noah Kennedy 70233,3103
To: Nik Grant [adesk] 70421,76
Nik-
After I posted the message, I tried several more tests into the night,
including using version 2.0 instead of 2.01a. Note also I was using four
different machines, involving 3 different caching schemes.
More to the point, I escaped from the render just before I expected it to
crash, and did a status at that point. It showed 62Mb RAM and more than 130Mb
VM used! With some noodling, it became apparent that the scene was using mondo
memory and running out of disk space. We finally got it out by rendering it in
pieces. (Though if this is true, I would have expected a PharLap disk error.)
I killed my message because I was looking for a discussion of how (flat)
automatic reflection maps use memory, which I haven't found. We had a lot of
flat faces each with their own flat auto refl maps. That is what was using
memory, but I'm really surprised it used that much. Can you explain?
–Noah