3DS and Renderman/AShade
I've heard it is possible to incorporate 3DS and Renderman processing,
what is the procedure? Also, is there a way to force 3DS to ray trace in any
form? through a process maybe? Finally – how can you convert R11 .dwgs to R10
.dwgs retaining the objects created with AME – and each object retaining the
same number of vertices and no more? It is possible to export the AME solids
through IGES, reload the IGES and then convert to R10, but it converts the
objects to faces with sides that you cannot make invisible. Or can you make
them invisible? i.e. the printed output needs to look the same from an R11
w/AME and a R10 w/o AME.
Thanks,
Rand.