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#Water reflections ? how?

    08-Mar-93 17:59:25
Sb: #Water reflections ? how?
Fm: Alexander Mathys 100111,704
To: All
Hi everybody I finally spent my money by buying 3DS….after looking at different software for a while. The good and interesting forum here played quiet a role in my decision. Now I'm working through the tutorial….but people ask me already to do some work for them. I.e. accurate shadow edition seems quiet a challenge….but for the moment I try to do some reflections on a "water" surface. I didn't do the water by one of the built in routines, it's just a mesh (done by GIF to DXF conversion) and I try to assign a auto-reflectif flat mirror material to the object. Importing the DXF mesh as an object results in a reflection without responding to the water "waves"…I tried to assign the material to the individual faces, but no reflection maps at all are calculated. How can I do these reflections? If at all… Does smoothing the faces affect the ability to apply a flat mirroring material? ………………….thank you for any hints and tips…..Alexander.