#Water reflections ? how?
Hi everybody
I finally spent my money by buying 3DS….after looking at different software
for a while. The good and interesting forum here played quiet a role in my
decision. Now I'm working through the tutorial….but people ask me already to
do some work for them.
I.e. accurate shadow edition seems quiet a challenge….but for the moment I
try to do some reflections on a "water" surface. I didn't do the water by one
of the built in routines, it's just a mesh (done by GIF to DXF conversion) and
I try to assign a auto-reflectif flat mirror material to the object.
Importing the DXF mesh as an object results in a reflection without responding
to the water "waves"…I tried to assign the material to the individual faces,
but no reflection maps at all are calculated.
How can I do these reflections? If at all…
Does smoothing the faces affect the ability to apply a flat mirroring material?
………………….thank you for any hints and tips…..Alexander.