#ANI-PRO Font Editor
11-Mar-93 00:33:31
Sb: #37012-#ANI-PRO Font Editor
Fm: Paul Lind 71543,2104
To: doug wolfgram 76702,262
Doug,
If Phil works with the technique in Grasp, then why doesn't he write a poco
routine to utilize them in Ani Pro? I have a copy of Grasp but never really use
it because it doesn't do anything that I need. I apologize for not digging out
the program and researching before I replied. I was trying to present the fact
that if Grasp did anti-alias text then it would have to use some method of
sampling or a step procedure. TypeRight does use that technology.
It seems like a virual impossibilty to "anti-alias" text without using some
type of stepping procedure on a screen subpixel level. If Phil is combining
Fonts then the text isn't antialiased at all. It's overlayed in some manner
. I'd be interested in how a font combination takes account of background
color. What if you want to antialias text over a image? How does this multiple
font technology take into account the multiple colors of the background image?
Anti-aliasing text is not hard to do but I've never seen it approached from
that direction. If you wanted to antialias text why not simply write the code
to actually do it?
Does Phil's overlay technique allow for scaling of the fonts?
I'd love to see an example of the implementation. I've spent years writing
proprietary font code, and we specifically design fonts for a large number of
Graphic software companies. You can antialias text in 8 bit, it just slows down
the average program and limits the number of colors you can use elsewhere.
Whether or not the Unzag Ink is great, it is performing an actual type of
independent antialiasing by smooting the extremes of the stair case effects.
It will work on any object by taking into account the object color and
background color. Once again combining multiple fonts is not anti aliasing.
Who actually creates these multiple fonts? How long does it take? Do they
create full character sets? It usually takes me close to a month to properly
lay out the design typography, calculate weight,kerning & leading, and
digitally create a single font, and we run one of the fastest type foundries
that I know of. If I had to create the font four times to get a single pseudo
anti aliased font, I think I'd devote the time to write the antialiasing code.
Paul