Real Chrome and Gold
14-Mar-93 22:54:53
Sb: #37158-Real Chrome and Gold
Fm: MARTIN G FOSTER 70303,456
To: Edwin Braun 100114,2730
Edwin,
Here's a couple of techniques I've used:
1) Put a flat mirror reflection map on the front faces only. Surround the
geometry with a geosphere with the normals flipped and a cloud map (or similar
interesting image – maybe a scanned landscape photograph). Put a matte object
behind the logo to hide the sphere from the camera view.
2) Similar to before except you create a second camera and link the target and
camera to the logo but have it pointing straight out (perpendicular) from the
logo. Surround the logo with a sphere with interesting map (self illuminated).
You can render this camera view and it will match the movement of the logo and
you will then have a flic or sequence of .tga files which you can use as a map.
You could add a bluriness/softness to the texture map with an image processing
package (hiresQFX for tgas or Animator Pro for flics) and combine this with a
bump map in the material editor for a bumpy gold. I have used this technique
for a bumpy gold material recently and the client was very happy with it.
Good luck with Cebit.