CompuServe Messages

Real Chrome and Gold

    14-Mar-93 22:54:53
Fm: MARTIN G FOSTER 70303,456
To: Edwin Braun 100114,2730
Edwin, Here's a couple of techniques I've used: 1) Put a flat mirror reflection map on the front faces only. Surround the geometry with a geosphere with the normals flipped and a cloud map (or similar interesting image – maybe a scanned landscape photograph). Put a matte object behind the logo to hide the sphere from the camera view. 2) Similar to before except you create a second camera and link the target and camera to the logo but have it pointing straight out (perpendicular) from the logo. Surround the logo with a sphere with interesting map (self illuminated). You can render this camera view and it will match the movement of the logo and you will then have a flic or sequence of .tga files which you can use as a map. You could add a bluriness/softness to the texture map with an image processing package (hiresQFX for tgas or Animator Pro for flics) and combine this with a bump map in the material editor for a bumpy gold. I have used this technique for a bumpy gold material recently and the client was very happy with it. Good luck with Cebit.