#!@#$% rendering colors
18-Mar-93 01:47:50
Sb: #!@#$% rendering colors
Fm: Jack Bayt [Vibrant] 73110,3437
To: Carl Finch 71664,51
Carl –
What you are seeing is a bug in 3DS when switching between display/rendering
screens when starting the second frame.
Due to the way that our driver works, we maintain complete independent contexts
between the display and rendering screens, thus we are able to handle the
asychronous calls between the display and rendering drivers.
Don't blame the Yost guys for this one. From what I understand, the product
was designed for dual screen (the only way to go) and they were "required" to
make single screen work. But once you use dual screen once, you will NEVER
want to go back to single screen.
Our tech support 3DS guru had never actually seen this one since he never runs
the built in 3DS for multiple renderings. Learn something new every day…
Jack Bayt