#3ds to video
17-Mar-93 11:34:53
Sb: #37585-#3ds to video
Fm: Brian Rudolph [Adesk] 71722,170
To: Timothy J Lyvers 76660,2453
It seems that people are talking to you only about single frame animation, that
is getting your animation out to video tape one frame at a time. This is by far
the method that yields the best results, however it does require a sizable
investment in equipment. At the minimum you will need: a frame buffer, a frame
controller, and a video deck capable of recording one frame of video at a time.
The decks that you mentioned are the low end of decks with that capability, and
you can see that they start around 4 to 5 thousand.
A lower end alternative to this method is using a VGA to NTSC converter. This
is a board or box that attaches to your VGA card and anything that you play on
your computers monitor can be recorded onto video. The up sides to this method
are that it is much less expensive to set up, and relatively easy to do. Also,
since you are playing the animation in "real time" off your hard disk, instaead
of one frame a time, you can use any VCR that you want. The down side is that
the quality suffers. First, you are playing off of your hard disk, so any time
the computer pauses to read from the disk, your animation will show a pause on
the video tape. Also the computer probably will be running at a frame rate of
about 12 to 15 frames per second, so the animation wont be as smooth as the
single frame recorded version. Second, you are limited to only 256 colors in
the animations that you create.
Don't be discouraged about these limitations though. Many people are very happy
with the outpot of the VGA to NTSC converters. Be careful of cheap products
though! The one that I have had nothing but success with is the VGA Producer
Pro from Magni. Magni is a company that makes video test equipment so you know
that their board is up to the standards needed.
Write back if you want more information about transferring to video either
straight from the computer or one frame at a time.