#Color Pallette Problem
24-Mar-93 15:42:10
Sb: #38317-#Color Pallette Problem
Fm: Yost Group 76702,413
To: Ken Loss-Cutler 76106,3416
When 3DS scales an image either up or down, it uses a method of bilinear
interpolation of RGB values to make the image look as smooth as possible. The
interpolating process creates scores of new colors, and this is why you're
getting slight color changes when scaling. When you don't scale, however, the
only things that can cause color shifts (in 24-bit, of course) would be using
either fog or depth cueing. If you can send me an example of what you're
talking about, I can tell you specifically what's going on.
– G