CompuServe Messages

#IPAS

    01-Mar-94 16:21:38
Sb: #87656-#IPAS
Fm: Jim Lammers 73261,66
To: John Stetzer 73532,2247
>>Great! Wish you a great deal of luck w/it. >>Don't forget about being able to layer as >>per the stones.inc files ;-). Oh, S***! I'm just starting to learn C, and I've already got a wishlist going for R2 of my product! Seriously, if they work, you'd layer by using the 2 textures currently available in the materials editor. More than that, and you'll have to create two 'skins' of the object with layered materials on each with transparency in all but the lowest skin's bottom texture. That would get you to 4 layers without too much trouble, wouldn't it? Have you ever layered more than 2 textures at a time in POV? I'm working on it already. I'm currently studying the code to POV's textures and the documentation to IPAS 2's SDK. If I can get it to compile (or someone with the compilers will try my code out for me), I'm thinking I'd make it freeware for 3DS users like PoV is. That would probably keep me in good stead with the original PoV ray team, too (whom I have not discussed this idea with yet). Jim