Spline Cage
Glad the info helped!
Do remember Greg Teegarden's tip about symmetrical objects.
"If two splines share endpoints, you can hit CTRL-p, and then delete 1 of the
two splines, but the one spline will continue its curve just as if both splines
were in place. Now, after patching, you can mirror the polys from one side to
the other and have a complete object."
(by the way, the above is my retelling of G.T.'s tip)
You are right, that splines are one of the easiest ways to model, but they can
get away from you if you let 'em! :}
KEEP ON MODELING!
Glen "ciecel B. De'"Miller
|/exit