#HELP! morph problem..
Anyone….
I'm in desperate need of help here!!
I'm wanting to have something like this: Starting with a small box (it's just
the easiest way to illustrate) I want to morph to a larger and larger box. The
problem is I want one corner of the box to be stationary throughout the morph
sequence. Whenever I step through the frames the morphing seems to be based
upon the true center of each object which is not working at all. There really
is no movement at all but if I turn on my path, the path vertex is located in
the exact center of the object. Can I move this point to the corner of the
object without moving the object.
Like I said, I'm just using an this as an illustration. What I have is a piece
of text and I'm wanting it to stretch out along a path and then have the back
of the text catch up with the front. It's a long curved path. I created all my
objects in the lofter using revsurf w/ different arc lengths. They are all
fully morphable. I did have to move the axis to allow me to rotate them a
certain way but I moved it back to home.
I thought this was a piece of cake till I stepped through the frames. Please,
please, ….please help. The way it appears now, it looks like I'm scaling the
object from the center point, I want it to appear to grow out from one point
that is to remain fixed.
Please (a hundred times over…)
Patrick (Really desperate) Malone 70461,3646
I will gladly call anyone, anywhere if they can help better over the phone.
Thanks in advance……