HELP! morph problem..
03-Mar-94 19:35:58
Sb: #88421-HELP! morph problem..
Fm: John K. Jordan 71174,711
To: PATRICK MALONE 70461,3646
>>morphing comming at ya…
Patrick,
I just tried out what I told you about earlier and it works fine. To duplicate
a simple case of your geometry to my best understanding, I lofted a shape at
three different (increasing) angle specifications of the SurfRev command. I
called the objects B0, B1, and B2, where B0 was the shortest and B2 the
longest.
With 30 frames in the Key Framer, I set B0 to morph to B1 on frame 15, then
again to B2 on frame 30. As you noted, this does not by itself produce the
desired result. <g>
Then, Freezing B1 and B2 to display them but keep from grabbing them, at frame
15 I moved B0 to the exact position of B1. On frame 30 I moved B0 again to the
exact position of B2.
Since the morphing and movement are both linear, the desired "anchor" point
remains absolutely stable. even with the default motion spline (continuity)
settings. This resulted in exactly the motion (I think) you desired. In fact,
after I added a camera with some wild perspective, the effect was very
dramatic, with the object "slinkying" around and comming right at me! Thanks
for the Idea – I hope you don't mind if I use it the next time I need a flying,
er, morphing logo!
Hope this works for you. Good luck with your project.
J K J
PS: enjoyed chatting with you.