Driving Simulation
04-Mar-94 04:44:35
Sb: #88456-Driving Simulation
Fm: MARTIN G FOSTER 70303,456
To: krazy images 72724,3111
There are 2 types of games on 3DO/SegaCD type CDROM based machines:
1) the ones that stream video off the CDROM (Dragon's Lair [cool], Mad
Dog McCree, etc) 2) the ones that load all bitmaps, geometry data,
and programs from CDROM into DRAM/VRAM for each "level" or "world".
(Crash and Burn, Total Eclipse, NHL Hockey, my game etc) Then you
play the game out of VRAM and the only thing coming off the CD is
music, or the movies in between the "worlds".
in type 1 you could have very nice graphics in 16 or 24 bit,
especially on a double or triple speed CD-rom with Cinepak, or better
still, MPEG. This is because it is pre-rendered. In type 2, you are
limited to maybe 2mb VRAM and so bitmaps must be very small and
efficient if you want lots of them (often 64×64 with 16 colours or
256 colours). They are also small so they can be rendered in
real-time (20 – 30 fps). Polygons per frame at 30fps is possibly the
most significant measure of type 2 games.
I never new most of this stuff until I started this project, but now
I'm getting a whole new education 😉